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	<title>Spugnort&#039;s World &#187; World of Warcraft</title>
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	<description>Spugnort&#039;s World Of Online Gaming</description>
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		<title>World of Warcraft 4.3.2 Patch Notes</title>
		<link>http://www.spugnort.com/2012/02/world-of-warcraft-4-3-patch-notes-2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=world-of-warcraft-4-3-patch-notes-2</link>
		<comments>http://www.spugnort.com/2012/02/world-of-warcraft-4-3-patch-notes-2/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 04:35:08 +0000</pubDate>
		<dc:creator>Spugnort</dc:creator>
				<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Patch Notes]]></category>

		<guid isPermaLink="false">http://www.spugnort.com/?p=641</guid>
		<description><![CDATA[Classes: General Vengeance is no longer triggered by receiving damage from other players. Druids The Tier 13 Balance Druid 4-piece bonus now also increases the damage of Starsurge by 10%, in addition to its current effect. Hunters Aspect of the Hawk now grants roughly 35% more attack power. Deterrence now also reduces damage taken by [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Classes: General</strong></p>
<ul>
<li>Vengeance is no longer triggered by receiving damage from other players.</li>
</ul>
<p><strong>Druids</strong></p>
<ul>
<li>The Tier 13 Balance Druid 4-piece bonus now also increases the damage of Starsurge by 10%, in addition to its current effect.</li>
</ul>
<p><strong>Hunters</strong></p>
<ul>
<li>Aspect of the Hawk now grants roughly 35% more attack power.</li>
<li>Deterrence now also reduces damage taken by 30% while active.</li>
<li>Black Arrow now ticks every 2 seconds for 20 seconds, as opposed to every 3 seconds for 15 seconds. The total damage dealt by the ability is unchanged.</li>
<li>Lock and Load no longer benefits Arcane Shot, nor is it consumed by Arcane Shot.</li>
</ul>
<p><strong>Mages</strong></p>
<ul>
<li>Fireball damage has been reduced by roughly 6%.</li>
<li>Pyroblast damage has been reduced by roughly 6%.</li>
</ul>
<p><strong>Paladins</strong></p>
<ul>
<li>Holy Radiance now costs 40% of base mana, up from 35%.</li>
</ul>
<p><strong>Priests</strong></p>
<ul>
<li>Mass Dispel should again prefer dispelling targets that have magic effects that can be dispelled.</li>
</ul>
<p><strong>Dungeons &amp; Raids</strong></p>
<ul>
<li>You can now form same-faction raids with Real ID friends, allowing you to enter Raid Finder in groups larger than 5, run older normal or heroic raids, or participate in Battlegrounds. You will not yet be able to run normal or heroic Dragon Soul with cross-realm raids of Real ID friends.</li>
<li>Several typo fixes and clarified descriptions have been added to the Dungeon Journal entries for Dragon Soul.</li>
<li>Players can no longer win multiple copies of the same item on a single Raid Finder boss kill. For example, a player who chooses Need on two set piece tokens or two weapons and wins the first, will not be eligible for the second on that particular boss.</li>
</ul>
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		<title>World of Warcraft 4.3 Hot Fixes</title>
		<link>http://www.spugnort.com/2011/12/world-of-warcraft-4-3-host-fixes/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=world-of-warcraft-4-3-host-fixes</link>
		<comments>http://www.spugnort.com/2011/12/world-of-warcraft-4-3-host-fixes/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 00:34:53 +0000</pubDate>
		<dc:creator>Spugnort</dc:creator>
				<category><![CDATA[Patch Notes]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[4.3]]></category>
		<category><![CDATA[Firelands]]></category>

		<guid isPermaLink="false">http://www.spugnort.com/?p=468</guid>
		<description><![CDATA[Over the last few weeks since the 4.3 patch to Word of Warcraft there have been numerous tweaks and hot-fixes. Here is a complete list of all of the changes made to the 4.3 patch since its release. December 20 General Algaefin Rockfish no longer swim in schools, and schools of Deepsea Sagefish have taken [...]]]></description>
			<content:encoded><![CDATA[<p>Over the last few weeks since the 4.3 patch to Word of Warcraft there have been numerous tweaks and hot-fixes. Here is a complete list of all of the changes made to the 4.3 patch since its release.</p>
<p><strong>December 20</strong></p>
<ul>
<li>General
<ul>
<li>Algaefin Rockfish no longer swim in schools, and schools of Deepsea Sagefish have taken their place along many coastlines.</li>
</ul>
</li>
<li>Classes
<ul>
<li>Hunters
<ul>
<li>Multi-Shot, modified by the talent Serpent Spread, should now properly spread Serpent Sting to other targets that are within range when a nearby player is affected by Serpent Sting.</li>
</ul>
</li>
<li>Paladins
<ul>
<li>Horde Paladins should find that Judgement of Truth now properly triggers item procs that it is intended to trigger.</li>
</ul>
</li>
</ul>
</li>
<li>Dungeons and Raids
<ul>
<li>Deadmines
<ul>
<li>Helix Gearbreaker&#8217;s Stickybomb should no longer break Stealth.</li>
<li>Vanessa VanCleef&#8217;s Vigorous VanCleef Vindicator achievement should no longer break Stealth.</li>
</ul>
</li>
<li>Vortex Pinnacle
<ul>
<li>Minister of Air
<ul>
<li>The knockback for Lightning Nova has been reduced from roughly 12 yards to 8 yards on normal difficulty, and from18 yards to 12 yards on Heroic difficulty.</li>
</ul>
</li>
</ul>
</li>
<li>Well of Eternity
<ul>
<li>Mannoroth
<ul>
<li>Felhounds, Doomguard Devestators, and Felguards are no longer capable of dealing critical hits.</li>
</ul>
</li>
</ul>
</li>
<li>Zul&#8217;Aman
<ul>
<li>Amani&#8217;shi Warbringer&#8217;s damage has been reduced by 12%.</li>
<li>Amani&#8217;shi Medicine Man&#8217;s summoned Protective Ward health has been reduced by 60%.</li>
<li>When an Amani&#8217;shi Scout is alerted, he now idles for 1 second before running to summon reinforcement.</li>
<li>Amani&#8217;shi Reinforcement&#8217;s damage has been reduced by 15%.</li>
<li>Amani&#8217;shi Flame Casters&#8217; Fireball Volley now inflicts less damage.</li>
<li>Jana&#8217;lai&#8217;s Flame Breath ability now inflicts less persistent fire damage.</li>
<li>In Dragonhawk form, Daakara&#8217;s Flame Whirl spell increases fire damage taken by a lesser amount.</li>
<li>Daakara&#8217;s Creeping Paralysis now inflicts less damage.</li>
</ul>
</li>
<li>Zul&#8217;Gurub
<ul>
<li>Berserking Boulder Roller&#8217;s Boulders now inflict less damage.</li>
<li>Bloodlord Mandokir&#8217;s Decapitate cooldown has been increased by 5 seconds.</li>
<li>Gurubashi Shadow Hunters are now immune to Disarm.</li>
<li>Gurubashi Shadow Hunter&#8217;s Shadowed Shot ability now inflicts less damage.</li>
<li>Gurubashi Blood Drinker&#8217;s Blood Leech ability now inflicts less damage.</li>
<li>Lesser Priest of Bethekk&#8217;s Shadowflame ability now inflicts less periodic damage.</li>
<li>High Priestess Kilnara&#8217;s Wave of Agony now deals less damage.</li>
<li>Jin&#8217;do&#8217;s Twisted Spirit health has been reduced.</li>
<li>Jin&#8217;do&#8217;s Twisted Spirit damage has been reduced.</li>
<li>Jin&#8217;do&#8217;s Shadows of Hakkar now inflicts less damage.</li>
</ul>
</li>
<li>Dragon Soul
<ul>
<li>Morchok
<ul>
<li>Double Stomp damage should now only come down on the heads of the two players closest to the boss.</li>
</ul>
</li>
<li>Hagara
<ul>
<li>Ice Waves will not spawn until Hagara finishes casting Frozen Tempest.</li>
<li>Spell immunity mechanics such as Ice Block and Divine Shield should now temporarily block damage from Watery Entrenchment, but should not remove the debuff.</li>
<li>Ice Tomb can no longer be avoided by a raid of players all standing within a smokebomb.</li>
</ul>
</li>
<li>Yor&#8217;sahj the Unsleeping
<ul>
<li>Yor&#8217;sahj now deals triple melee damage to player-controlled pets and targets them with Void Bolt.</li>
<li>The Firebloom heal triggered by the Druid tier-12 should no longer cause Deep Corruption.</li>
<li>Yor&#8217;sahj&#8217;s damage has been reduced by up to 10% on 25-player Heroic difficulty, bringing the difficulty of the encounter closer to that of 10-player Heroic difficulty.</li>
</ul>
</li>
<li>Spine of Deathwing
<ul>
<li>A Safe Fall aura has been added to the start of the encounter, preventing players from taking falling damage, should their parachutes end early.</li>
<li>Corrupted Bloods now use Burst regardless of crowd control conditions, including silence.</li>
</ul>
</li>
<li>Madness of Deathwing
<ul>
<li>Deathwing should no longer fire two Elementium Meteors when a limb tentacle is destroyed at the same time that Deathwing is casting Elementium Meteor.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
<ul>
<li>Items
<ul>
<li>Timepiece of the Bronze Flight has been given an additional red socket.</li>
</ul>
</li>
</ul>
<ul>
<li>Quests</li>
<ul>
<li>Players on the quest Patricide can no longer receive the Fragment of Deathwing&#8217;s Jaw while in a Raid Finder group.</li>
<li>Graham Van Talen should no longer incorrectly offer Gnome Engineering and Goblin Engineering once the player has sufficient Engineering skill level.</li>
<li>Pelturas Whitemoon should now be quite willing to complete the quest Orendil&#8217;s Cure for multiple players.</li>
<li>Players are now able to complete the quest Trial of the Naaru: Mercy by beating the 55-minute timer.</li>
</ul>
</ul>
<div><span id="more-468"></span></div>
<p><strong>December 12</strong></p>
<ul>
<li>Classes<a href="http://977dbcuhudy7h76q3lec7ju42u.hop.clickbank.net?tid=blog43hf1"><img class="alignright size-full wp-image-374" title="Wow Crusher youtube-player-med" src="http://www.spugnort.com/wp-content/uploads/2011/11/youtube-player-med.gif" alt="" width="300" height="188" /></a>
<ul>
<li>Druids
<ul>
<li>Pounce should now apply its Bleed to targets beyond its normal range when used with the Glyph of Pounce.</li>
<li>The Mass Regeneration effect from the druid tier 13 bonus now heals 25% of the healing received by the druid from Frenzied Regeneration, down from 50%. The tooltip will be updated in a later patch.</li>
</ul>
</li>
<li>Paladins
<ul>
<li>Holy Radiance should now stack properly with other paladins&#8217; Holy Radiance, with all valid targets nearby being properly healed.</li>
</ul>
</li>
<li>Warriors
<ul>
<li>Bladestorm will now properly apply its immunities to spell effects that are in flight when Bladestorm is activated.</li>
</ul>
</li>
</ul>
</li>
<li>Dungeons and Raids
<ul>
<li>Hour of Twilight
<ul>
<li>Archbishop Benedictus
<ul>
<li>Thrall should no longer despawn when no players are near him after the gauntlet has been completed.</li>
</ul>
</li>
</ul>
</li>
<li>Throne of the Four Winds
<ul>
<li>Al&#8217;Akir
<ul>
<li>Wind Burst should no longer knock players back too far.</li>
</ul>
</li>
</ul>
</li>
<li>Dragon Soul
<ul>
<li>Morchok
<ul>
<li>Earthen Soldiers, Ancient Water Lords and Earthen Destroyers now move faster.</li>
<li>Morchok&#8217;s Resonating Crystals should now always target the closest players when they explode.</li>
</ul>
</li>
<li>Yor&#8217;sahj the Unsleeping
<ul>
<li>Damage done by Forgotten Ones, Void Bolt AOE, and Searing Blood has been reduced on 25-person, Heroic difficulty.</li>
<li>Yor&#8217;sahj&#8217;s health has been reduced by 10% on 25-person, Heroic difficulty.</li>
</ul>
</li>
<li>Hagara the Stormbinder
<ul>
<li>Hagara’s Frost Shield can no longer be broken by Shattering Throw to avoid her Frozen Tempest phase.</li>
</ul>
</li>
<li>Warlord Zon&#8217;ozz
<ul>
<li>Disrupting Shadows no longer deals AoE damage or knockbacks when the duration is reduced with Mage Armor on Heroic raid difficulties.</li>
</ul>
</li>
<li>Warmaster Blackhorn
<ul>
<li>Shockwave can now be broken by trinkets and other effects that cancel stuns.</li>
<li>Blackhorn&#8217;s Vengeance now accrues at a rate of 1% per 2% of missiong HP on Raid Finder difficulty.</li>
<li>After Warmaster Blackhorn is killed, the deck fire on upper decks is no longer present on Heroic difficulty.</li>
<li>Warmaster Blackhorn, the Twilight Elite Slayers, and the Twilight Elite Dreadblades are no longer able to attack players while mounted.</li>
</ul>
</li>
<li>Spine of Deathwing
<ul>
<li>Blood Corruption: Earth will no longer morph into Blood Corruption: Death when dispelled.</li>
<li>Blood Corruption: Earth now applies two stacks of Blood of Neltharion when it expires on 25-player heroic difficulty.</li>
<li>The health pools for Burning Tendon, Corrupted Blood, Corruption, and Hideous Amalgamation have been reduced by 6 to 11% for 25-person raids on both normal and Heroic difficulty.</li>
<li>Hideous Amalgamations with the Superheated buff no longer pulse their AE damage after being thrown from Deathwing&#8217;s back.</li>
</ul>
</li>
<li>Madness of Deathwing
<ul>
<li>Damage done by Elementium Blast, Corrupted Blood, and Blistering Heat have been lowered on Raid Finder difficulty.</li>
<li>This encounter should now complete when all players die after Deathwing has been defeated.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>Items
<ul>
<li>Darkmoon Zeppelin should no longer be converted to a Horde Balloon during an Alliance to Horde faction change.</li>
</ul>
</li>
</ul>
<p><strong>December 6</strong></p>
<ul>
<li>General
<ul>
<li>Transmogrified items should always lose their transmogrification when mailed.</li>
<li>The Darkmoon Firework no longer has a duration, is now holiday-bound, and requires Darkmoon Faire to be active.</li>
<li>Darkmoon Faire revelers who enter an off-limits area in ghost form should now be properly ported out.</li>
<li>Entangling Roots, Freeze, and Frost Nova should now properly break when the affected player takes damage while a damage absorption effect is also active.</li>
</ul>
</li>
</ul>
<ul>
<li>Classes
<ul>
<li>Hunters
<ul>
<li>Kill Command should now always consume the Resistance is Futile! buff, regardless of whether the target has Hunter&#8217;s Mark or not.</li>
<li>Reverted a bug fix that caused Bombardment to be consumed by the next Multi-Shot. Fixing this bug proved to be a significant dps loss, so Bombardment once again lasts for its full 6 second duration regardless of the number of Multi-Shot casts. The tooltip will be updated in a future patch to reflect that this change is intended.</li>
</ul>
</li>
<li>Paladins
<ul>
<li>Divine Aegis, Ancestral Awakening, Ancestral Vigor, Holy Priest Mastery, Holy Paladin Mastery, and Living Seed now trigger properly based on pre-absorb healing, even if the triggering heal is fully absorbed.</li>
</ul>
</li>
<li>Warriors
<ul>
<li>Deep Wounds should now be correctly activated by critical hits from Opportunity Strike, Raging Blow, Heroic Leap, and Intercept.</li>
<li>Using Pummel, modified by Gag Order, will now Silence the target for 3 seconds in addition to locking out the spell school for 4 seconds.</li>
</ul>
</li>
</ul>
</li>
</ul>
<ul>
<li>Dungeons &amp; Raids
<ul>
<li>End Time
<ul>
<li>The trash preceeding Echo of Baine should now hit for less Fire damage.</li>
</ul>
</li>
<li>Hour of Twilight
<ul>
<li>Flailing Tentacles now despawn shortly after they appear, and can no longer be attacked.</li>
</ul>
</li>
<li>Well of Eternity
<ul>
<li>Players should no longer lose the Shadowcloak buff when a group member leaves, joins, or zones in or out of the instance.</li>
<li>Mannoroth
<ul>
<li>Magistrike Arc should no longer be activated by pet attacks, and now has a 100% chance of being activated after a 3 second cooldown.</li>
<li>Rogue Stealth and mage Invisibility are no longer broken when Doomguard Devastators land and become valid targets, or when other Demons spawn from the Nether Tear portal.</li>
</ul>
</li>
</ul>
</li>
<li>Dragon Soul
<ul>
<li>Accepting a Warlock summon while riding a drake taxi in Dragon Soul should now cancel the drake ride and port the player to the location of the summon.</li>
<li>Fall of Deathwing is now available via Raid Finder once you have completed Siege of Wyrmrest.</li>
<li>Players who have killed the final boss in one of the wings of Dragon soul via Raid Finder will be more likely to enter fresh instances on subsequent Raid Finder instances that week. This should make it easier to kill earlier bosses that they might have missed.</li>
<li>Yor&#8217;sahj the Unsleeping
<ul>
<li>The Aggro Radius has been properly adjusted for all difficulties of this encounter.</li>
<li>Slimes, Mana Voids, and Forgotten Ones have had their HP reduced by 20% on Raid Finder difficulty.</li>
<li>Pets cannot be summoned during the decent into this encounter.</li>
</ul>
</li>
<li>Warlord Zon&#8217;ozz
<ul>
<li>Ball damage should now be splitting its total damage amongst all players nearby on Raid Finder difficulty.</li>
<li>Pets cannot be summoned during the decent into this encounter.</li>
</ul>
</li>
<li>Ultraxion
<ul>
<li>Players should no longer find themselves in the Twilight Realm after Ultraxion has been defeated.</li>
<li>Essence of Dreams should strain CPUs less in 25-player raids. This buff will now activate once per second for each healer who has the buff, and the healing done by the effect will equal the amount of health healed by the healer within that one second window.</li>
</ul>
</li>
<li>Spine of Deathwing
<ul>
<li>Corruption, Hideous Amalgamation, and Burning Tendons are now level 88, up from 87, and have had their health slightly increased.</li>
</ul>
</li>
<li>Madness of Deathwing
<ul>
<li>Priests under the effect of Spirit of Redemption will now receive credit for defeating Deathwing as long as they were part of the encounter.</li>
</ul>
</li>
</ul>
</li>
<li>Temple of Ahn&#8217;Qiraj
<ul>
<li>The Prophet Skeram, the Illusions of The Prophet Skeram, Princess Yauj, Lord Kri, and Vem no longer grant reputation when killed.</li>
</ul>
</li>
<li>Throne of the Tides
<ul>
<li>Lady Naz&#8217;jar
<ul>
<li>All of the creatures in the Lady Naz&#8217;jar gauntlet are now immune to mind control mechanics.</li>
</ul>
</li>
</ul>
</li>
<li>Zul&#8217;Gurub
<ul>
<li>High Priest Venoxis has been convinced to clean up after himself when his encounter is reset, and his venom puddles should disappear.</li>
</ul>
</li>
</ul>
</li>
</ul>
<ul>
<li>Items
<ul>
<li>Bracers of Flowing Serenity now have a +20 Intellect socket bonus that is properly applied when the gem requirement is met.</li>
<li>Foul Gift of the Demon Lord and Varo&#8217;then&#8217;s Brooch should no longer be usable by players under the effects of crowd control spells.</li>
<li>All three Heart of Unliving trinkets now additionally provide a passive intellect bonus.</li>
<li>Mana Tide Totem now benefits from Heart of Unliving.</li>
<li>Pit Fighter and Master Pit Fighter now have more stamina.</li>
<li>The Moonwell Phial trinket buff shold no longer be disabled when the player enters combat.</li>
<li>The paladin tier-13 four-piece set bonus should now increase healing done by Holy Radiance by 5%, down from 20%.</li>
<li>The priest tier-13 two-piece set bonus should again trigger a 23-second Temporal Boon fornon-Discipline priests, up from 20 seconds.</li>
</ul>
</li>
</ul>
<ul>
<li>Quests and Creatures
<ul>
<li>While on the quest &#8220;Archival Purposes&#8221;, players should now be able to open Elementium Gem Clusters.</li>
</ul>
</li>
</ul>
<p><a href="http://bda3fr1fk3-ch3tep7u126vo19.hop.clickbank.net?tid=blog43hf"><img class="size-full wp-image-206 aligncenter" title="Hayden Hawke's Gold Guid" src="http://www.spugnort.com/wp-content/uploads/2011/09/horz_goblin.png" alt="Hayden Hawke Gold Guide" width="728" height="90" /></a></p>
<p><strong>December 2</strong></p>
<ul>
<li>General
<ul>
<li>The Looking-For-Dungeon / Looking-For-Raid system should now properly assign classes to the roles that are most needed, as long as those roles are selected. It should no longer confine them to Tank/Healer/DPS priority if other roles are in short supply.</li>
<li>Master looter can no longer assign items in Looking-For-Raid groups to players that are already locked to that boss for the week.</li>
<li>Players should be unable to trade loot they got from Looking-For-Raid encounters to players that are loot locked to that boss.</li>
</ul>
</li>
<li>Classes
<ul>
<li>Death Knights
<ul>
<li>Raise Ghoul, Blood Tap, Empower Rune Weapon, and Army of the Dead no longer benefit from the cooldown reduction and the duration increase from the buff Last Defender of Azeroth.</li>
</ul>
</li>
<li>Druids
<ul>
<li>Druids can no longer cast Barkskin while Hexed.</li>
<li>Frenzied Regeneration is now correctly healing for 0.30% health for each point of Rage consumed and matches the amount in the tooltip.</li>
<li>Efflorescence should now correctly heal if the Swiftmended heal is absorbed by effects like Necrotic Strike.</li>
</ul>
</li>
<li>Priests
<ul>
<li>A Priest with Spirit of Redemption who dies as the round is ending in Strand of the Ancients should no longer become permanently stunned for the rest of the game.</li>
</ul>
</li>
<li>Rogues
<ul>
<li>Killing Spree should no longer return a script error when only stealthed targets are nearby.</li>
</ul>
</li>
<li>Warriors
<ul>
<li>Deep Wounds should now only proc from crits, not passive damage.</li>
<li>Bladestorm will now always grant immunity when it is cast.</li>
</ul>
</li>
</ul>
</li>
</ul>
<ul>
<li>Dungeons &amp; Raids
<ul>
<li>Well of Eternity
<ul>
<li>Eyes of Peroth&#8217;arn should now despawn after the stealth phase.</li>
<li>During the Mannoroth encounter in the Well of Eternity, players who drop combat via abilities like Vanish and Invisibility should no longer lose the Gift of Sargeras buff.</li>
<li>Displaced Shadowbats should now properly despawn in all situations.</li>
<li>Druids are no longer removed from their Shapeshifted form when they gain the Shadowcloak buff.</li>
</ul>
</li>
<li>Hour of Twilight
<ul>
<li>Thrall should no longer be able to be killed in the gauntlet leading up to Archbishop Benedictus.</li>
<li>Thrall will no longer aggro additional trash packs in the Asira Dawnlayer gauntlet if a player mind controls a mob.</li>
</ul>
</li>
<li>Dragon Soul
<ul>
<li>All bosses in Dragon Soul are now awarding both guild XP and reputation when defeated, in normal and Heroic raid difficulties.</li>
<li>Hagara
<ul>
<li>Ice Walls now move 15% slower on LFR Raid Finderdifficulty</li>
</ul>
</li>
<li>Ultraxion
<ul>
<li>The minimum heal required to activate Essence of Dreams is now 1500, up from 500.</li>
</ul>
</li>
<li>Spine of Deathwing
<ul>
<li>Players should no longer get disconnected once they release their spirit after jumping or falling off Deathwing.</li>
</ul>
</li>
<li>Madness of Deathwing
<ul>
<li>Deathwing now properly slouches down and becomes attackable for phase two.</li>
<li>Corrupted Deathwing should now cast his spells appropriately when switching between platforms.</li>
<li>The Madness of Deathwing encounter should will appropriately die, play the end cinematic, spawn his appropriate loot chest, award Valor Points, and despawn when players defeat him.</li>
</ul>
</li>
</ul>
</li>
<li>Blackrock Caverns
<ul>
<li>Raz the Crazed&#8217;s Furious Swipe should now properly hit enemies.</li>
</ul>
</li>
<li>Temple of Ahn&#8217;Qiraj
<ul>
<li>All bosses should again reward the expected amount of Brood of Nozdormu reputation.</li>
</ul>
</li>
</ul>
</li>
<li>Items
<ul>
<li>The Speaking of Rage proc from all three versions of Vishanka, Jaws of the Earth should no longer miss against opponents of any level, regardless of the player&#8217;s Hit Rating.</li>
<li>If a player loots a Heart of Flame with a full inventory, the item will be mailed to them.</li>
</ul>
</li>
<li>Quests and Creatures
<ul>
<li>Kilix the Unraveler should no longer offer the deprecated quest &#8220;All Things in Good Time&#8221;.</li>
<li>Telenus and Kali Remik no longer offer the deprecated quest &#8220;Seek the Farstriders&#8221;.</li>
<li>Blackhowl Footsoldiers should no longer path under the terrain or path oddly around stairs.</li>
<li>The Crystalspire Stone Drake will no longer despawn for players who have engaged Zoltrik Drakebane</li>
</ul>
</li>
</ul>
]]></content:encoded>
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		<title>Dousing the Fire Lord ( Ragnaros 10-man Normal)</title>
		<link>http://www.spugnort.com/2011/12/ragnaros-10-man-normal-guide/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ragnaros-10-man-normal-guide</link>
		<comments>http://www.spugnort.com/2011/12/ragnaros-10-man-normal-guide/#comments</comments>
		<pubDate>Sat, 17 Dec 2011 21:12:42 +0000</pubDate>
		<dc:creator>Traxion</dc:creator>
				<category><![CDATA[Gaming Guides]]></category>
		<category><![CDATA[Spugnort's World]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Firelands]]></category>
		<category><![CDATA[Guides]]></category>
		<category><![CDATA[Ragnaros]]></category>
		<category><![CDATA[Spugnort]]></category>
		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://www.spugnort.com/?p=447</guid>
		<description><![CDATA[A detailed strategy on defeating the final boss of Firelands: Ragnaros &#160; Being the seventh and final boss, it&#8217;s hard to argue against Ragnaros being the most difficult encounter in the Firelands raid. His encounter in broken in to three phases, with two transition phases in-between those. This fight relies on heavy coordination and raid [...]]]></description>
			<content:encoded><![CDATA[<p><strong>A detailed strategy on defeating the final boss of Firelands: Ragnaros</strong></p>
<p>&nbsp;</p>
<p><strong></strong><a href="http://www.spugnort.com/wp-content/uploads/2011/12/200px-Ragnaros2.jpg"><img style="background-image: none; padding-left: 0px; padding-right: 0px; display: inline; float: left; padding-top: 0px; border: 0px;" title="200px-Ragnaros2" src="http://www.spugnort.com/wp-content/uploads/2011/12/200px-Ragnaros2_thumb.jpg" alt="200px-Ragnaros2" width="180" height="244" align="left" border="0" /></a>Being the seventh and final boss, it&#8217;s hard to argue against Ragnaros being the most difficult encounter in the Firelands raid. His encounter in broken in to three phases, with two transition phases in-between those. This fight relies on heavy coordination and raid awareness, and has a very high learning curve for newcomers in to the raiding scene. This guide will help you defeat the Firelord and ease the growing pains in learning each phase&#8217;s mechanics. Ragnaros has both a normal and heroic difficulty, and this guide will go over the normal mode version of this encounter.</p>
<p>Before we begin walking through each phase, make sure your raid is prepared. Proper flasks and food buffs should always be a given, and you need to make sure you have a good raid composition to ensure that you maximize your potential against the final boss of Firelands. Generally you want to utilize as many class-related buffs as possible, but there is a general guideline for raid composition via class roles. In 10-man, you want 2 tanks, 2-3 healers and 5-6 DPS.</p>
<p>Understand that the amount of healers and DPS can vary depending on your raid&#8217;s strengths and weaknesses. For example: if you only have two single-target dominant healers or two raid healing-focused classes in your 10-man raid, you don&#8217;t want to try and only two-heal this encounter because it requires both heavy single target and raid healing. A good example of a 10-man raid that can pull off two-healing this encounter would be a Paladin/Disc Priest and a Shaman/Druid/Holy Priest.</p>
<p>As mentioned previously, Ragnaros has three phases with two transition phases between each phase. The first phase lasts from 100% &#8211; 70% HP, the second from 70% &#8211; 40% HP, and the last from 40% to 10% HP (with an exception to heroic mode for the last phase &#8211; which will be mentioned later on in this guide &#8211; whereas Ragnaros reaches 10% and goes in to an additional phase). The transition phases last until 45 seconds have passed or all the adds have been destroyed. On top of this, Ragnaros is stationary the entire duration of the fight. He stays in his pool of lava directly in the front-center of the room and will annihilate your entire raid if he has nobody in melee range to hit. Obviously, this should never happen.</p>
<hr align="center" size="2" width="100%" />
<p><strong><span style="text-decoration: underline;">Phase 1 &#8211; By Fire Be Purged!</span></strong></p>
<p>Phase 1 is the easiest of all the phases, and it&#8217;s a good introductory to some of the base mechanics of Ragnaros that will be persistent throughout the entire fight. In this phase, both of your tanks should be relatively close to one-another. It&#8217;s ideal to have your entire party clustered around one side of the platform that you&#8217;re fighting on &#8211; as obvious, his platform is gigantic and it&#8217;s easy to get out of reach of a healer if you stray too far off to one side. For this reason, it&#8217;s recommended that you set a general area that your group revolves around as to prevent people from getting out of reach from the rest of the party. You also want your party to spread out slightly within this designated region about 8 or more yards apart, as Ragnaros will randomly cast an ability called &#8216;Wrath of Ragnaros&#8217; that will knock a random party member up and do a fair amount of damage to them, as well as any party member within 6 yards of his target. Obviously, you want to mitigate this to only one person getting knocked up and taking damage to make things easier for everyone in your party.</p>
<p>The next ability Ragnaros has at his disposal is &#8216;Sulfuras Smash&#8217;, which is persistent through all three of the main phases. Roughly every 40 seconds or so, Ragnaros will mark a target close to him with three lava pools close together and then smash his hammer on top of it. If you get caught underneath the hammer, you&#8217;ll take a massive amount of damage and more than likely die from it. On top of this, the hammer creates three individual lava waves that disperse from it from either side and in front of it in a &#8216;T&#8217; formation. If someone is caught within these lava waves, they take a moderate amount of damage and are afflicted by a damage over time that can be dispelled. These waves do not move that fast and can be easily avoided and predicted, so nobody should ever be getting hit by them. However, if someone does it&#8217;s imperative you cleanse the DoT immediately as it will kill the player if they didn&#8217;t already die from the initial damage and knockback from the wave.</p>
<p><span id="more-447"></span>Next up is &#8216;Magma Trap&#8217;, which is another randomly-targeted player ability that Ragnaros casts. In this case, when Magma Trap is cast it will travel through the air and land on top of a random target&#8217;s location. If the person does not move before it lands, they&#8217;ll take a considerable amount of damage and get knocked up in to the air along with anyone within 8 yards of the trap. The graphic for this trap is relatively large and easy to spot, so once you get accustomed to what it looks like your group should have no trouble avoiding it. The catch to the traps, however, is that they will not go away over time. You have to purposely detonate these traps, where timing comes in to play. Ideally having a Mage with slow fall or a Priest with levitate will help, as whoever detonates the trap will get skyrocketed in to the air for a brief time. On top of that, detonating a trap will cause the entire raid to take some damage &#8211; something that can cause an easy wipe if timed incorrectly with other abilities that Ragnaros casts throughout the phase. The ideal opportunity to detonate a trap is after Ragnaros casts the ability &#8216;Hand of Ragnaros&#8217; and the raid is healed up enough, which will be explained in the next paragraph.</p>
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<p>Moving on, &#8216;Hand of Ragnaros&#8217; ties in closely to &#8216;Magma Trap&#8217; due to the coordination required by the raid as a whole. When casted by the Firelord, he knocks back all players within 55 yards of him about 5-6 yards and deals a considerable amount of damage to the players as well. It&#8217;s possible to stand outside of 55 yards from Ragnaros and not get hit by this, but the damage isn&#8217;t extremely significant and can be healed through persistently if the raid can manage to avoid other damaging effects such as the lava waves from &#8216;Sulfuras Smash&#8217;. Regardless, this is a persistent raid-wide damage casted roughly every half a minute and should be timed in coordination with &#8216;Magma Traps&#8217;. Once Ragnaros casts this ability, you should give a notification for your designated player to run over a trap once your raid is healed up enough to prevent a trap going off the same time &#8216;Hand of Ragnaros&#8217; is casted. If both a detonated trap and this ability occurs at the same time, there&#8217;s a very good chance your raid will wipe.</p>
<p>The last ability in phase 1 that Ragnaros casts is tank-eccentric more than anything, and persists throughout all three phases until the Firelord is defeated: &#8216;Burning Wound&#8217;. This debuff is applied to whoever Ragnaros is currently attacking approximately once every 5 seconds, and continues to stack indefinitely. It lasts for 20 seconds, and is basically a threat-swap mechanic for tanks throughout the duration of the fight. The higher the application of &#8216;Burning Wound&#8217;, the more damage a tank will take. Generally you want to wait until 3 or 4 stacks before swapping threat to the next tank, as that gives the other tank enough time to remove his/her stacks before re-taunting the boss again. It&#8217;s crucial to understand that if a tank accidentally regains threat on Ragnaros before their debuff expires that it will reset the ability and undoubtedly wipe the raid, as both tanks with the debuff at the same time is impossible to fix in a tanking rotation.</p>
<p>At 70% Ragnaros will cast an ability called &#8216;Splitting Blow&#8217;, which begins the first transition phase (or what will be called phase 1.5 for this guide). He will randomly choose a location either in front of him, to his left, or to his right and crash his hammer in to the ground. The hammer will create 8 Sons of Flames adds, which will be explained in the next section. It&#8217;s crucial to understand that if the hammer lands on top of a player that they will more than likely be killed by it immediately or take an incredible amount of damage.</p>
<hr align="center" size="2" width="100%" />
<p><strong><span style="text-decoration: underline;">Phase 1.5 &#8211; Minions of Fire!</span></strong></p>
<p><strong></strong>The first transition phase is incredibly difficult for 10-man raids as composed to 25-man raids in some aspects, solely because the amount of adds produced is the same amount in both encounters. Regardless, this phase relies of heavy teamwork and coordination and will probably take your raid several attempts to get the hang of. The positioning of the hammer that Ragnaros throws down significantly changes the strategy on how to handle the Sons of Flames as they spawn also.</p>
<p>Let&#8217;s break down how this phase works first: 8 Sons of Flames adds spawn in red beacon-like markers all around the platform surrounding Ragnaros, and their objective is to reach the hammer. If they do, they blow up for a TREMENDOUS amount of damage that will more than likely wipe your raid. With that in mind, it&#8217;s crucial that none of them reach the hammer. These adds do not have a significant amount of health and are easy to kill, but they are extremely quick initially. From 100% &#8211; 50% HP, they have a speed bonus that deteriorates as their health gets lower. At 50% health, they move at regular speed and are easy to finish off.</p>
<p>With this being said, getting the adds down to 50% health is more important than killing one and moving on to another. The adds are susceptible to stuns and knockbacks ( the Glyph of Holy Wrath for Paladins is crucial here), but they cannot be slowed or snared. Usually 2 or 3 adds will be closer to the hammer than the rest, and they need to be taken care of by high burst immediately. The remaining adds that are farther away from the hammer should be taken care of also, but by moderate DPS and/or healers and tanks that have some viable stuns to use. Keep in mind that tanks can easily dispatch one or two adds themselves with proper use of abilities.</p>
<p>Ragnaros will randomly cast &#8216;Lava Bolt&#8217; at a random party member once every 4 seconds, and while they don&#8217;t do a tremendous amount of damage healers should be aware of their raid members health as always.</p>
<p>These are the only aspects of the transition phase, and while it doesn&#8217;t seem like too much on paper it assuredly can be the most challenging for some raids. You must work together to make sure DPS isn&#8217;t overlapping on one add and forgetting about another, as one Sons of Flame reaching the hammer is a guaranteed wipe for your raid usually.</p>
<hr align="center" size="2" width="100%" />
<p><strong><span style="text-decoration: underline;">Phase 2 &#8211; Sulfuras Will Be Your End!</span></strong></p>
<p>Phase 2 is tremendously harder for a raid in regards to coordination than phase 1, and will require concentrated effort and teamwork to get through. The positioning should be alike to what was mentioned in phase 1, although you should keep a designated area empty for a certain ability called &#8216;Molten Seeds&#8217;, which will be mentioned shortly. This phase is about character placement and raid awareness more than anything else.</p>
<p>Bear in mind that the abilities &#8216;Sulfuras Smash&#8217; and &#8216;Burning Wound&#8217; carry on through this phase and should be dealt with the same way. It&#8217;s very easy for tanks to forget to switch agro with what all is going on in this phase, so make sure you are at the top of your game. Your raid wants to leave a designated spot clear throughout this phase as a stacking point for people to collapse on to. In this guide we will make this stacking point directly in front of Ragnaros; it&#8217;s recommended that you mark your point with a raid icon to make things easier for your raid.</p>
<p>During this phase, Ragnaros will cast an ability about once every minute called &#8216;Molten Seeds&#8217;, which will target all of your raid members and plant a seed underneath their feet. During this time, everyone (including the tanks at this point), want to be at least 6 yards apart as to avoid splash damage from the seeds landing, as they do a moderate amount of damage upon impact. On top of this damage, the seeds will be set on a short timer to explode. The closer an individual is to a seed when it detonates, the more damage they will take. In essence, standing on top or near one or two molten seeds as they explode is an easy way to get killed. Upon detonation, the seeds will also spawn &#8216;Molten Elementals&#8217; which will randomly agro random raid members and need to be destroyed immediately. This is where the stack point comes in to play.</p>
<p>The way to handle &#8216;Molten Seeds&#8217; is by utilizing a stack point, as mentioned earlier. The idea is the have the seeds land on top of players as far away from the stack point as possible &#8211; so if your stack point is the center of Ragnaros, you want the seeds to be on the right (or left, depending on how your raid is most comfortable) side away from where everybody will be gathering. Once the seeds have landed, everyone should <strong>immediately</strong> make haste for the stack point and collapse on top of one-another. Healers should be ready to group heal as the seeds erupt, and everyone should AOE down the elementals that spawn before returning to their previous locations and repeating the process once Ragnaros casts the ability again.</p>
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<p>The last ability Ragnaros does in this phase is &#8216;Engulfing Flame&#8217;, which will carry on to the final phase as well. This ability is cast about every minute or so, in which case Ragnaros will consume a third of the platform in flames. The platform has a short delay in engulfing when this ability is cast, so it&#8217;s crucial for your raid to move out of it before it goes off unless they want to get roasted immediately. The flames are divided in to three lines from left-to-right facing Ragnaros, and it&#8217;s wise to designate each area with a raid marker to help your raid understand which spots can be ignited. These areas are the direct front of Ragnaros, the middle of the platform, and the back of the platform near the stairs which you came up originally to face the Firelord. This is a very manageable ability and can be avoided with proper raid awareness.</p>
<p>The issue with this phase for adventurers new to the encounter is that these abilities can sometimes be casted simultaneously, which can result in a very easy wipe if not dealt with properly. For example: the stacking point for the raid might be engulfed in flames when the seeds are about to go off, which means your raid needs to have a backup area to fall back to in that event. Or, Ragnaros might cast &#8216;Sulfuras Smash&#8217; right where your raid is gathering. Either way, these scenarios will come up and need to be quickly coordinated with one-another to prevent a catastrophe.</p>
<p>At 40%, Ragnaros will go in to his final transition phase before starting phase 3 and cast the &#8216;Splitting Blow&#8217; ability once again.</p>
<hr align="center" size="2" width="100%" />
<p><strong><span style="text-decoration: underline;">Phase 2.5 &#8211; Denizens of Flame!</span></strong></p>
<p>The last transition phase is much more difficult than the previous one, with one extra change: more adds! On top of the 8 Sons of Flames and Lava Bolts being casted, Ragnaros summons an additional two adds called &#8216;Lava Scions&#8217; that need to be dealt with quickly. As with the previous phase, the Sons of Flames need to be killed first and foremost because if they reach the hammer it&#8217;s surely the end of your raid and you&#8217;ll have to go back and do it all over again.</p>
<p>The Lava Scions are tank-able and should be picked up by one of the two tanks as soon as they spawn. They don&#8217;t do a whole lot of damage but cast an ability that can be a nuisance called &#8216;Blazing Heat&#8217;. This ability will target a random raid member and create a trail of flame in their path. Obviously, standing in this fire is a quick way to die and should be avoided. Whoever is targeted by this ability should be sure to move away from the raid and towards the back of the platform. Standing still is not an option, as the fire will cumulate and kill the player. It should also be noted that if a Sons of Flame walks over the fire that it will heal them for 10% HP every second they stand in it, which is what you want to avoid at all costs. These Lava Scions should be killed as soon as the Sons of Flames are destroyed, as if they are still up after 45 seconds you will have to deal with them and Ragnaros going in to phase 3.</p>
<hr align="center" size="2" width="100%" />
<p><strong><span style="text-decoration: underline;">Phase 3 &#8211; Begone From My Realm!</span></strong></p>
<p>Phase 3 is the last stage and not as unforgiving as phase 2, but still relatively difficult. This phase requires raid awareness, as there is a consistent one-shot mechanic that will easily undo all the progress your raid has made so far.</p>
<p>On top of the retained abilities of &#8216;Sulfuras Smash&#8217;, &#8216;Engulfing Flame&#8217; and &#8216;Burning Wound&#8217;, Ragnaros has an additional ability called &#8216;Summon Living Meteor&#8217;. This ability is cast just under once every minute, and spawns a huge meteor that will randomly land in a section of the platform. The platform will ignite with flames on the ground to indicate where a meteor will land, and it&#8217;s crucial nobody stands in it after the meteor does land or else they will take a considerable amount of damage. When the meteor does land, it will randomly fixate on a raid member and chase them until one of two things happen:</p>
<p>1. It comes in to contact within 4 yards of any raid member, in which case it will explode on that player and anyone within 8 yards of the player. All players that come in to contact with the meteor explosion will die instantly.</p>
<p>2. Or a raid member hits the meteor, in which case it will knock the meteor back and force it to switch targets.</p>
<p>Clearly, the choice you want to take is option 2. The catch to this is where proper positioning and awareness comes in to play. The meteor will inevitably catch a target it is fixated on, and it can not be kited indefinitely. With that being said, the raid must hit the meteor and make it change targets to &#8216;reset&#8217; its focused target. When a meteor is attacked, it will knock back in the opposing direction it was hit &#8211; so if it is attacked and knocks back in to a random raid member, it will explode on that member and kill them and anyone near them immediately. With that in mind, it&#8217;s usually best to knock the meteor towards where Ragnaros is in his pool of lava, as nobody will be standing there.</p>
<p>The living meteors are unable to be knocked back for the first five seconds that they acquire a new target, so it&#8217;s crucial to make sure you give yourself distance between a meteor if it targets you. Try to recognize where your raid members are also so you don&#8217;t accidentally blow one of them up. These meteors enact as a soft enrage for this phase, and will inevitably overwhelm your raid if you don&#8217;t kill Ragnaros fast enough.</p>
<p>On top of this ability, make sure you avoid the fire lines from &#8216;Engulfing Flame&#8217;, as well as the lava waves and hammer smashes from &#8216;Sulfuras Smash&#8217;. At 10% health, Ragnaros will retreat back in to the lava and drop his cache full of spoils for your group. Congratulations, you&#8217;ve defeated the Firelord.. for now!</p>
]]></content:encoded>
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		<title>World of Warcraft 4.3 Patch Notes</title>
		<link>http://www.spugnort.com/2011/11/world-of-warcraft-4-3-patch-notes/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=world-of-warcraft-4-3-patch-notes</link>
		<comments>http://www.spugnort.com/2011/11/world-of-warcraft-4-3-patch-notes/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 18:44:20 +0000</pubDate>
		<dc:creator>Spugnort</dc:creator>
				<category><![CDATA[Patch Notes]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[4.3]]></category>

		<guid isPermaLink="false">http://www.spugnort.com/2011/11/world-of-warcraft-4-3-patch-notes/</guid>
		<description><![CDATA[These are the current patch notes for WoW 4.3 as of time of this post. If things change once Blizzard lists them as “Official”, we will be sure to publish any updates. General New Dungeon &#38; Raid Content End Time is now available for testing. Your participation and feedback here is appreciated. Hour of Twilight [...]]]></description>
			<content:encoded><![CDATA[<p>These are the current patch notes for WoW 4.3 as of time of this post. If things change once Blizzard lists them as “Official”, we will be sure to publish any updates.</p>
<h2>General</h2>
<h3>New Dungeon &amp; Raid Content</h3>
<ul>
<li>End Time is now available for testing. Your participation and feedback <a href="http://us.battle.net/wow/en/forum/topic/3278809473">here</a> is appreciated.</li>
<li>Hour of Twilight is now available for testing. Your participation and feedback <a href="http://us.battle.net/wow/en/forum/topic/3278903875">here</a> is appreciated.</li>
<li>Well of Eternity is now available for testing. Your participation and feedback <a href="http://us.battle.net/wow/en/forum/topic/3392859330">here</a> is appreciated.</li>
<li>The new Baradin Hold boss, Alizabal, is now available for testing. Your participation and feedback<a href="http://us.battle.net/wow/en/forum/topic/3278813216">here</a> is appreciated.</li>
<li>Dragon Soul is now available for testing. Your participation and feedback is appreciated. For the latest testing schedule, please visit the PTR Discussion forum <a href="http://us.battle.net/wow/en/forum/1181024/">here.</a></li>
</ul>
<h3>Raid Finder</h3>
<ul>
<li>This new grouping feature allows players to quickly and easily form a pick-up raid for a specially tuned version of the current tier of endgame content: the Dragon Soul raid. Raid Finder is now available for testing. Your participation and feedback <a href="http://us.battle.net/wow/en/forum/topic/3424797620">here</a> is appreciated.</li>
</ul>
<h3><strong>Transmogrification</strong></h3>
<ul>
<li>This new feature allows players to customize their gear like never before. You&#8217;ll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar. The costs associated with this service are not yet final.</li>
</ul>
<h3>Void Storage</h3>
<ul>
<li>In addition to the bank, players will now have access to a new &#8220;deep storage&#8221; system, allowing characters to free bag space by setting aside coveted gear. You&#8217;ll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar. The costs associated with this service are not yet final.</li>
</ul>
<h3>Reforging</h3>
<ul>
<li>The former Reforging vendors have been&#8230; retired. The ethereals have chosen to take over the business and joined their Transmogrification and Void Storage service providers. You&#8217;ll find them in Cathedral Square, Stormwind and The Drag, Orgrimmar.</li>
</ul>
<h3>Outland &amp; Northrend Quest Flow</h3>
<ul>
<li>The amount of experience needed to gain levels 71 through 80 has been reduced by approximately 33%.</li>
<li>Many Group quests in Outland and Northrend have been re-tuned to allow players to complete them solo. They are no longer labeled as Group quests.</li>
<li>Relevant questgivers have been moved into Outland and Northrend dungeons. The majority of dungeon quests for these zones are now available from within their respective dungeons.</li>
</ul>
<p>North American realms (excluding Brazilian, Latin American, and Oceanic realms) no longer permit letters with accents in character or guild names. Existing character and guild names with special characters will be unaffected by this change.</p>
<h2>Achievements</h2>
<ul>
<li>The achievement Master of Alterac Valley no longer requires the Alterac Valley Blitz achievement.</li>
<li>The achievement Tol Barad Veteran now requires 25 victories in Tol Barad, down from 100.</li>
</ul>
<h2><span id="more-387"></span>Classes: General</h2>
<ul>
<li>All raid and party buffs which grant group members 10% increased attack power have been changed slightly. They continue to provide 10% increased ranged attack power, but now provide 20% increased melee attack power.</li>
<li>Abomination&#8217;s Might: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.</li>
<li>Blessing of Might: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.</li>
<li>Runescroll of Might: The melee attack power bonus from this consumable has been increased to 16%, up from 8%. The ranged attack power bonus remains 8%.</li>
<li>Trueshot Aura: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.</li>
<li>Unleashed Rage: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.</li>
<li>Vengeance for Protection warriors, Protection paladins, Blood death knights, and Feral druids has been redesigned slightly. It no longer ramps up slowly at the beginning of a fight. Instead, the first melee attack taken by the tank generates Vengeance equal to 33% of the damage taken by that attack. In addition, as it updates periodically during the fight, it&#8217;s always set to at least 33% of the damage taken by the tank in the last 2 seconds. It still climbs from that point at the rate it did previously, still decays when damage is not taken, and still cannot exceed a maximum based on the health and Stamina of the tank.</li>
<li>Threat generated by classes in active tanking modes has been increased to 500% damage done, up from 300%. This applies to druids in Bear Form, death knights in Blood Presence, warriors in Defensive Stance, and paladins with Righteous Fury active.</li>
<li>Spells which have an effect broken by taking damage past a threshold (Entangling Roots, Fear, Frost Nova, etc.) now count damage that was prevented by damage absorbs or other damage reducing effects.</li>
</ul>
<h2>Death Knights</h2>
<p>Death Strike now heals the death knight whether or not the attack misses, or is dodged/parried. As a result of this change, Death Strike no longer refunds its rune cost if it fails to hit the target, as the death knight will still receive the healing effect.</p>
<p>Blood Presence now provides an armor bonus of 55%, up from 30%.</p>
<p>Death Knight pets now properly inherit their master’s crit and spell penetration stats.</p>
<h3>Talent Specializations</h3>
<h4>Blood</h4>
<ul>
<li>Blade Barrier has been redesigned. It now passively reduces damage taken.</li>
<li>Bone Shield now has 6 charges, up from 4.</li>
<li>Veteran of the Third War now reduces the cooldown of Outbreak by 30 seconds.</li>
</ul>
<h4>Unholy</h4>
<ul>
<li>Unholy Might now increases Strength by 25%, up from 20%.</li>
<li>The gargoyle called by Summon Gargoyle should exclusively use its ranged attack regardless of range to the target.</li>
</ul>
<h2>Druids</h2>
<ul>
<li>Wrath has a new spell effect.</li>
<li>Hurricane has a new updated visual effect.</li>
<li>Swipe (Cat) has been reduced to 340% weapon damage, down from 415%.</li>
<li>Bear Form now provides an armor bonus of 120% at all levels, up from 65% for characters below level 40, making it easier for lower level druids to tank dungeons.</li>
<li>Bear Form now provides a Stamina bonus of 20%, up from 10%.</li>
</ul>
<h3>Talent Specializations</h3>
<h4>Balance</h4>
<ul>
<li>Celestial Focus now also reduces Cyclone spell pushback.</li>
</ul>
<h4>Restoration</h4>
<ul>
<li>Wild Growth healing has been reduced by 20%.</li>
<li>Nature’s Focus now also reduces Cyclone and Entangling Roots spell pushback.</li>
</ul>
<h4>Glyphs</h4>
<ul>
<li>Glyph of Shred has been renamed Glyph of Bloodletting, and now also causes Mangle (Cat) to extend the duration of Rip, in addition to its existing Shred functionality.</li>
<li>Glyph of Wild Growth now also increases the cooldown on Wild Growth by 2 seconds.</li>
</ul>
<h2>Hunters</h2>
<ul>
<li>Monstrous Bite now reduces the target’s healing received by 25%, up from 10%.</li>
</ul>
<h3>Talent Specializations</h3>
<h4>Beast Mastery</h4>
<ul>
<li>Animal Handler now increases Attack Power by 30%, up from 25%.</li>
<li>Widow Venom now reduces the target’s healing received by 25%, up from 10%.</li>
<li>Burrow Attack now does approximately 20% more damage, and has an increased area of effect.</li>
<li>Froststorm Breath now does approximately 20% more damage, and has an increased area of effect.</li>
</ul>
<h4>Survival</h4>
<ul>
<li>Explosive Shot damage has been increased by 15%.</li>
</ul>
<h2>Mages</h2>
<ul>
<li>Pyroblast’s initial damage has been increased by approximately 26%, and its damage over time has been increased by approximately 100%.</li>
<li>Fireball damage has been increased by approximately 17%.</li>
</ul>
<h3>Talent Specializations</h3>
<h4>Fire</h4>
<ul>
<li>Living Bomb damage over time has been increased by approximately 10%, and explosion damage has been increased by approximately 120%.</li>
</ul>
<h2>Paladins</h2>
<ul>
<li>Holy Radiance now has a 3.0-second cast time, no cooldown, and requires a player target. That target is imbued with Holy Radiance, which heals them and all group members within 10 yards instantly, and continues to heal them by a smaller amount every 1 second for 3 seconds.</li>
<li>Seal of Insight, when Judged, no longer returns 15% base mana to the paladin. Judging Seal of Insight still causes damage, and melee attacks will still restore 4% of base mana.</li>
<li>Seal of Truth, when Judged, now benefits from a multiplier of 20% per stack of Censure, up from 10%.</li>
</ul>
<h3>Talent Specializations</h3>
<h4>Holy</h4>
<ul>
<li>Clarity of Purpose now also reduces the cast time of Holy Radiance.</li>
<li>Illuminated Healing (mastery) now also applies to Holy Radiance.</li>
<li>Infusion of Light now applies its cast time reduction from Holy Shock critical effects to Holy Radiance, in addition to its current effects.</li>
<li>In addition to providing haste, the effect from Judgements of the Pure now increases mana regeneration from Spirit by 10/20/30% for 60 seconds.</li>
<li>Light of Dawn now affects 6 targets (base effect), up from 5.</li>
<li>Paragon of Virtue now lowers the cooldown of Divine Protection by 15/30 seconds, up from 10/20 seconds.</li>
<li>Speed of Light no longer triggers from Holy Radiance and no longer lowers the Holy Radiance cooldown. Speed of Light now only triggers from Divine Protection.</li>
<li>Tower of Radiance, in addition to its current effects, now also causes Holy Radiance to always generate 1 charge of Holy Power at all times.</li>
<li>Beacon of Light is triggered by Word of Glory, Holy Shock, Flash of Light, Divine Light and Light of Dawn at 50% transference and Holy Light at 100% transference. It does not transfer Holy Radiance, Protector of the Innocent or other sources of healing.</li>
</ul>
<h4>Retribution</h4>
<ul>
<li>Sanctified Retribution now increases the critical hit chance of Hammer of Wrath by 2/4/6%, down from 20/40/60%.</li>
<li>Two-Handed Weapon Specialization (passive) now increases damage by 25%, up from 20%.</li>
</ul>
<h3>Glyphs</h3>
<ul>
<li>Glyph of Light of Dawn now lowers the number of targets to 4, instead of increasing targets to 6, but increases healing by 25%.</li>
</ul>
<h2>Priests</h2>
<ul>
<li>Divine Hymn now affects 5 targets, up from 3.</li>
</ul>
<h3>Talent Specializations</h3>
<h4>Discipline</h4>
<ul>
<li>Atonement will now account for the target enemy&#8217;s combat reach when calculating proper range, enabling it to be used on large creatures such as Ragnaros and Ala&#8217;kir.</li>
<li>Divine Aegis has a new spell effect.</li>
</ul>
<h4>Holy</h4>
<ul>
<li>Spirit of Redemption has been rebuilt to address a few functionality issues and make it more responsive. Spirit of Redemption otherwise remains unchanged.</li>
<li>State of Mind has been redesigned and is now called Heavenly Voice. Heavenly Voice increases the healing done by Divine Hymn by 50/100%, and reduces the cooldown of Divine Hymn by 2.5/5 minutes.</li>
<li>Guardian Spirit’s healing bonus has been increased to 60%, up from 40%.</li>
<li>Holy Word: Serenity now has a cooldown of 10 seconds, down from 15 seconds.</li>
</ul>
<h4>Glyphs</h4>
<ul>
<li>Glyph of Circle of Healing now also increases the mana cost of Circle of Healing by 20%.</li>
</ul>
<h2>Rogues</h2>
<ul>
<li>Wound Poison now reduces the target’s healing received by 25%, up from 10%.</li>
</ul>
<h2>Shaman</h2>
<ul>
<li>Flametongue Weapon no longer increases spell damage. It now increases all non-physical damage done by the wielder by 5%.</li>
<li>Lightning Bolt has a new spell effect.</li>
<li>Wind Shear’s base cooldown has been adjusted to 15 seconds, up from 6 seconds.</li>
</ul>
<h3>Talent Specializations</h3>
<h4>Elemental</h4>
<ul>
<li>Call of Flame no longer causes Fire Nova to extend the duration of Flame Shock.</li>
<li>Earthquake damage has been increased by roughly 75%.</li>
<li>Elemental Fury now removes the cooldown from Chain Lightning.</li>
<li>Reverberation now reduces the cooldown of Wind Shear by 5/10 seconds, up from 0.5/1 second.</li>
<li>Shamanism now increases the spell power benefit to Lightning Bolt, Lava Burst, and Chain Lightning by 36%, up from 32%.</li>
</ul>
<h4>Enhancement</h4>
<ul>
<li>Improved Lava Lash now causes Lava Lash to spread a Flame Shock debuff from the target to up to 4 nearby targets. This excludes crowd-controlled targets and those who already have a Flame Shock debuff from the shaman.</li>
<li>Improved Lava Lash no longer increases base Lava Lash damage by 15/30%. This increase has been rolled into the base Lava Lash skill.</li>
<li>Mental Quickness has been redesigned. Instead of granting the shaman spell power, Mental Quickness now causes Enhancement shaman spells to behave as though the shaman has spell power equal to 55% of attack power. Enhancement shaman spells no longer benefit from spell power from other sources.</li>
<li>Maelstrom Weapon can now also proc from fully absorbed melee attacks.</li>
</ul>
<h4>Restoration</h4>
<ul>
<li>Ancestral Healing now also causes the shaman&#8217;s heals to increase the target&#8217;s maximum health by 5/10% of the amount healed, up to a maximum of 10% of the target&#8217;s maximum health, for 15 seconds. This effect does not stack if multiple Restoration shaman are present, and does not apply to heals from procs.</li>
<li>Riptide&#8217;s periodic healing coefficient has been increased by 50%. The initial direct heal is unchanged.</li>
</ul>
<h2>Warlocks</h2>
<ul>
<li>Shadow Bolt has a new spell effect.</li>
<li>Soul Fire now scales with 72.6% of spell power, up from 62.5%.</li>
<li>The Voidwalker ability Suffering now works like the hunter pet talent Taunt.</li>
</ul>
<h3>Talent Specializations</h3>
<h4>Demonology</h4>
<ul>
<li>Demonic Knowledge now provides a damage bonus of 20%, up from 15%.</li>
<li>Master Demonologist now grants a base bonus of 20%18.4% and 2.5%2.3% per mastery, up from 16% and 2% per mastery.</li>
<li>Impending Doom is now also activated by Soul Fire.</li>
</ul>
<h4>Destruction</h4>
<ul>
<li>Cataclysm now increases Fire damage by 30%, up from 25%.</li>
<li>Fire and Brimstone now increases the damage of Incinerate and Chaos Bolt on Immolated targets by 5/10/15%, up from 2/4/6%.</li>
<li>Burning Embers now deals damage equal to 25/50% of Soul Fire and Imp’s Firebolt, up from 15/30%.</li>
<li>Buning Embers damage cap has been raised.</li>
<li>Shadowburn now deals Shadowflame damage, instead of Shadow damage.</li>
<li>Improved Soul Fire now lasts 20 sec, up from 15sec.</li>
</ul>
<h4>Bug Fixes</h4>
<ul>
<li>Fixed a bug that caused Doomguard and Infernal to benefit dramatically more than intended from Demonology Mastery.</li>
</ul>
<h2>Warriors</h2>
<ul>
<li>Charge (and related abilities) should now correctly path to a target even if the target moves during the Charge. This change should decrease the likelihood of the warrior Charging to a different location than the target.</li>
<li>Slam now uses a new character attack animation.</li>
<li>Colossus Smash now uses a new character attack animation.</li>
</ul>
<h3>Talent Specializations</h3>
<h4>Arms</h4>
<ul>
<li>Mortal Strike now reduces the target’s healing received by 25%, up from 10%.</li>
</ul>
<h4>Fury</h4>
<ul>
<li>Dual Wield Specialization no longer increases Physical damage by 5%. It continues to increase off-hand attack damage by 25%.</li>
<li>Furious Attacks now reduces the target’s healing received by 25%, up from 10%.</li>
</ul>
<h2>Dungeons &amp; Raids</h2>
<ul>
<li>Dungeon Journal entries have been added for the new dungeons: <a href="http://us.battle.net/wow/en/blog/3502665/Patch_43_Dungeons_Preview%2C_Part_One_End_Time-9_19_2011">End Time</a>, <a href="http://us.battle.net/wow/en/blog/3502666/Patch_43_Dungeons_Preview%2C_Part_Two_Well_of_Eternity-9_19_2011">Well of Eternity</a>, <a href="http://us.battle.net/wow/en/blog/3502667/43_Dungeons_Preview%2C_Part_Three_Hour_of_Twilight-9_19_2011">Hour of Twilight</a>, and <a href="http://us.battle.net/wow/en/blog/3516572/Patch_43_Raid_Preview_Dragon_Soul-9_19_2011">Dragon Soul</a>.</li>
<li>Players who use Dungeon Finder for a random Heroic dungeon will no longer be locked to that instance. Previously, players who entered an instance via the Random Dungeon option were then prohibited from queuing for that dungeon or entering the instance manually via the portal. Players should now always be able to complete a specific Heroic dungeon once per day regardless of any random dungeons completed.</li>
</ul>
<h3>Ruins of Ahn&#8217;qiraj</h3>
<ul>
<li>Bosses in Ruins of Ahn&#8217;qiraj now drop a rare-quality Scarab Coffer Key which can be used to open the Scarab Coffers found within. These keys are zone-bound to Ruins of Ahn&#8217;qiraj and have a 17-hour expiration. This change also applies to Greater Scarab Coffer Keys used to open Large Scarab Coffers.</li>
</ul>
<h3>Zul’Gurub</h3>
<ul>
<li>Players now only have to kill two of the four initial dungeon bosses (High Priest Venoxis, Broodlord Mandokir, High Priestess Kilnara, and Zanzil) to face Jin’do the Godbreaker.</li>
</ul>
<h3>Zul’Aman</h3>
<ul>
<li>Players now only have to kill two of the four Troll avatars before they may face Hex Lord Malacrass.</li>
</ul>
<h2>Guilds</h2>
<ul>
<li>Guild Standards are again useable in Firelands. Duration has been increased to 15 minutes, the effect has a 100 yard radius, and now affects dead players.</li>
</ul>
<h2>Items</h2>
<ul>
<li>Dragonwrath, Tarecgosa’s Rest: The chance for this item’s effect to be triggered has been reduced.</li>
</ul>
<h2>Races</h2>
<ul>
<li>The orc racial Blood Fury now increases spell power rather than only spell damage.</li>
</ul>
<h2>User Interface</h2>
<ul>
<li>Archaeology areas of interest will now show on the mini-map, in addition to the World Map.</li>
<li><strong>Bag Search:</strong> A search field has been added to allow players to search bag, bank, guild bank, and Void Storage inventories for specific items.</li>
<li>Guilds with inactive guild leaders can now usurp the leader under specific conditions. More information on this coming soon.</li>
<li>The Reforging interface has been updated and improved.</li>
<li>Quest Tracking areas or points of interest will now show on the mini-map, in addition to the World Map.</li>
<li>The World Map now displays the expected character levels for each zone.</li>
<li>Added a “promote everyone” checkbox that will automatically make all raid members, Raid assistants. This checkbox can be found in the Raid Frame and the Unit Frame “pull-out” tab.</li>
<li>There are now commands for world markers &amp; unit markers.</li>
<li>Added new rotation, zoom, and pan controls are now available in all windows with player models in UI frames.</li>
<li>Players can now unlearn profession specialization without unlearning the profession (Engineering &amp; Alchemy).</li>
<li>[Mac] Added functionality to allow using the Command key instead of the Control key on Apple keyboards. This can be enabled in Mac Options.</li>
<li>[Mac] Added functionality to disable Mac OS system keyboard shortcuts so that they do not interfere with keyboard shortcuts in WoW. This can be enabled in Mac Options.</li>
<li>Added a feature to interact with NPCs, game objects (mailbox, mining nodes, etc.), and corpses on left-click as well as right-click. There is now an option under Interface:Controls to turn this feature off.</li>
</ul>
]]></content:encoded>
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		<title>New WoW Guide from WowCrusher</title>
		<link>http://www.spugnort.com/2011/11/new-wow-guide-from-wowcrusher/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-wow-guide-from-wowcrusher</link>
		<comments>http://www.spugnort.com/2011/11/new-wow-guide-from-wowcrusher/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 19:44:23 +0000</pubDate>
		<dc:creator>Spugnort</dc:creator>
				<category><![CDATA[Gaming Guides]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Guides]]></category>
		<category><![CDATA[WowCrusher]]></category>

		<guid isPermaLink="false">http://www.spugnort.com/?p=365</guid>
		<description><![CDATA[If you&#8217;re like I am, then when you hear that a new guide for World of Warcraft Cataclysm has come out, and is the best thing since sliced bread (or perhaps Darnassus Marzipan), then you are inclined to take it with a grain of salt. I have only occasionally seen a guide live up to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ac328o4juf3dt1vhvtib3qwb49.hop.clickbank.net/" target="_blank"><img class="size-full wp-image-369 alignleft" style="padding-right: 10px;" title="Wow Crusher 160x300" src="http://www.spugnort.com/wp-content/uploads/2011/11/160x300.gif" alt="Wow Crusher" width="160" height="300" /></a>If you&#8217;re like I am, then when you hear that a new guide for World of Warcraft Cataclysm has come out, and is the best thing since sliced bread (or perhaps Darnassus Marzipan), then you are inclined to take it with a grain of salt. I have only occasionally seen a guide live up to its hype in every way. Which is why I was very pleasantly surprised by WoW Crusher, which really does deliver powerful, effective techniques for improving your game and being a lot more successful at whatever part of it you prefer to do – or all of at once, if you&#8217;re good at multitasking.</p>
<p>WoW Crusher is the first guide that I&#8217;m aware of to tackle all areas of the game head-on with incredible professionalism and style. This is the real deal. a compilation of hundreds of pages, dozens of detailed videos and the most detailed tutorials on the internet.</p>
<p>It is not only up-to-date with the latest developments in WoW, but has actually been put to the test in some of the game&#8217;s most demanding arenas and raids by the legendary duo of Markco and certified PvP pro Kevin Richardson.<br />
Also included in the guide is the revolutionary WoW Crusher add-on that houses the most current and cutting-edge builds in the game. It is fully automated and legal, so you don&#8217;t have to worry about getting in the crosshairs of Blizzard.</p>
<p>One of the things that impressed me most consistently about WoW Crusher is that it isn&#8217;t just focused narrowly on one or two aspects of the game (say, PvP or raiding), but is very broad in its coverage of topics, while still managing to look at each individual area with the depth you need to really learn the techniques.</p>
<p>The author avoids both the temptation to use obscure terminology to get his points across, and the equally large temptation to oversimplify in the name of making the guide accessible.<br />
The guide is highly accessible without being “dumbed down”, and as a player of the game, I appreciate that the writer has made the guide clear and easy to understand, but also doesn&#8217;t talk to me like I&#8217;m a slow-witted murloc.<br />
It&#8217;s useful, interesting, and well written, and strikes a number of balances very successfully.</p>
<p>Although no product is perfect, I have no hesitation in recommending WoW Crusher to anyone who wants to make their character far more effective than they will be if you keep limping along with clicking and a few half-worthwhile macros.<br />
The guide delivers amply on its promises and will help to improve your game – probably hugely – regardless of whether you&#8217;re interested in PvE, PvP, gold-making or a mixture of everything thrown in.</p>
<p><a title="Wowcrusher Guide" href="http://ac328o4juf3dt1vhvtib3qwb49.hop.clickbank.net/" target="_blank">Click Here to get your copy of this hot new guide!</a></p>
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		<title>Zygor Guides launches additional products</title>
		<link>http://www.spugnort.com/2011/10/zygor-guides-launches-additional-products/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=zygor-guides-launches-additional-products</link>
		<comments>http://www.spugnort.com/2011/10/zygor-guides-launches-additional-products/#comments</comments>
		<pubDate>Wed, 05 Oct 2011 12:25:06 +0000</pubDate>
		<dc:creator>Spugnort</dc:creator>
				<category><![CDATA[Gaming Guides]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Guides]]></category>
		<category><![CDATA[Zygor]]></category>

		<guid isPermaLink="false">http://www.spugnort.com/?p=292</guid>
		<description><![CDATA[Zygor Guides has launched a set of new guides to compliment their existing leveling guides. The Zygor guide set now includes the following: Leveling and Loremaster - Power level your characters from 1-85 in the fastest time possible &#8211; usually under 4 days /played time! Dailies and Events - Get more out of your end-game expercience with [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Zygor Guides" href="http://07c9ag3jhe5cid0tym1omn0vc9.hop.clickbank.net/" target="_blank">Zygor Guides</a> has launched a set of new guides to compliment their existing leveling guides. The Zygor guide set now includes the following:<a href="http://07c9ag3jhe5cid0tym1omn0vc9.hop.clickbank.net/"><img class="size-full wp-image-109 alignright" title="Zygor Dailies 336x280" src="http://www.spugnort.com/wp-content/uploads/2011/09/dalxlar4.jpg" alt="Zygor Guides" width="336" height="280" /></a></p>
<ul>
<li><strong>Leveling and Loremaster</strong> - Power level your characters from 1-85 in the fastest time possible &#8211; usually under 4 days /played time!</li>
<li><strong>Dailies and Events</strong> - Get more out of your end-game expercience with daily quests to make gold and unlock rare items!</li>
<li><strong>Professions and Achievements</strong> - Become a master of your trade, get filthy rich, and earn your bragging rights.</li>
<li><strong>Vanity Pets and Mounts</strong> - Gain new &amp; cute companions to follow you in your adventures and ride around in style!</li>
<li><strong>Titles, Reputation and Macros</strong> - Set yourself apart from the crowd, gain respect, and streamline your gameplay.</li>
<li><strong>Continuous Updates</strong> - Zygor guides are always kept up to date with the latest patch and you can easily upgrade for a small fee when new expansions come out.</li>
</ul>
<div>This gives Zygor Guides the most complete and up to date set of guides on the market for World of Warcraft. Combined with the continuous update application to keep your guides current and a 100% in-game guide display system, these guides make it as easy and painless as possible to master the World of Warcraft.</div>
<div>
<p><strong>With the launch of these new products, Zygor Guides is also offering a set of discounts on the products from Oct 4th &#8211; Oct 11th, 2011. These discounts represent approximately 20% off the normal retail prices.</strong></p>
</div>
<div style="text-align: center;"><span style="font-size: large;">[ <a title="Zygor Guides" href="http://07c9ag3jhe5cid0tym1omn0vc9.hop.clickbank.net/" target="_blank">Click Here to Visit Zygor Guides for More Information</a> ]</span></div>
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		<title>Getting our act together, again!</title>
		<link>http://www.spugnort.com/2011/09/getting-our-act-together-again/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=getting-our-act-together-again</link>
		<comments>http://www.spugnort.com/2011/09/getting-our-act-together-again/#comments</comments>
		<pubDate>Sat, 17 Sep 2011 03:25:52 +0000</pubDate>
		<dc:creator>Spugnort</dc:creator>
				<category><![CDATA[Site Updates]]></category>
		<category><![CDATA[Spugnort's World]]></category>
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		<category><![CDATA[Spugnort]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.spugnort.com/?p=16</guid>
		<description><![CDATA[Greetings, Spugnort&#8217;s World fans! I am working on getting the site put back together and hopefully better than ever. Spugnort&#8217;s and several of the associated game guide authors, review sites, and vendors shut down operations a couple years ago due to financial troubles brought on by a massive decline in sales that tended to mirror [...]]]></description>
			<content:encoded><![CDATA[<p>Greetings, Spugnort&#8217;s World fans! I am working on getting the site put back together and hopefully better than ever. Spugnort&#8217;s and several of the associated game guide authors, review sites, and vendors shut down operations a couple years ago due to financial troubles brought on by a massive decline in sales that tended to mirror the overall decline in the economy. With the way the company was structured and the equipment, hosting, and employee costs we had at the time, it simply wasn&#8217;t feasible for the company to remain intact.</p>
<p>So&#8230; instead of trying to rebuild what was (at its peak) a roughly $2 million dollar per year company &#8211; I am going to start small with the help of the one of our original guide authors.</p>
<p>We plan to initially put together some basic guide reviews, packages, and suggestions from the plethora of commercial products that still exist on the market. In addition, some of the products we previously released and worked on will be touched up a bit and many will be made available free of charge.</p>
<p>Hopefully, we&#8217;ll have a lean-mean gaming business back off the ground in short order and hopefully start offering some products and services that you will find of use. In the mean time &#8211; check back often as we are hard at work.</p>
<p>~Spug</p>
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