Patch 1.0.2d is now live, here’s the changelog:
1.0.2d Patch Notes 1/12/2012
Items
- Fixed an exploit that allowed the removal of Armoring item modifications that were not intended to be available for removal on Artifact quality items.
Flashpoints and Operations
- Fixed an issue that sometimes prevented players from resetting their active Flashpoint.
- Using “Reset All Active Operations” no longer causes Soa and the Ancient Pylons to respawn even if the player is currently locked out of these encounters.
Flashpoints
Bug Fixes
Operations
-
Eternity Vault
In terms of service (access to the game, the website, the forums etc), everything went pretty well. Everyone got onto a server in a timely manner as the devs staggered access to the official website. (Attempting to access your account on the official website threw you into a queue. Your page would automatically refresh/reload and inform you when you could access your account. This proved to be a great way of helping users whilst keeping the website up at the same time.)
In terms of sales; The Old Republic team have this to say:
Yesterday was quite a day here in Austin. We likely had the largest one-day subscription account registration process in MMO history ÔÇô over one million people are now registered players of the game, and the number is growing rapidly.
They thank their team for the excellent work they’ve been doing and inform the reader that more cool content is on the way.
Source: swtor.com