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	<title>Spugnort&#039;s World &#187; Patch Notes</title>
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	<link>http://www.spugnort.com</link>
	<description>Spugnort&#039;s World Of Online Gaming</description>
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		<title>World of Warcraft 4.3.2 Patch Notes</title>
		<link>http://www.spugnort.com/2012/02/world-of-warcraft-4-3-patch-notes-2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=world-of-warcraft-4-3-patch-notes-2</link>
		<comments>http://www.spugnort.com/2012/02/world-of-warcraft-4-3-patch-notes-2/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 04:35:08 +0000</pubDate>
		<dc:creator>Spugnort</dc:creator>
				<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Patch Notes]]></category>

		<guid isPermaLink="false">http://www.spugnort.com/?p=641</guid>
		<description><![CDATA[Classes: General Vengeance is no longer triggered by receiving damage from other players. Druids The Tier 13 Balance Druid 4-piece bonus now also increases the damage of Starsurge by 10%, in addition to its current effect. Hunters Aspect of the Hawk now grants roughly 35% more attack power. Deterrence now also reduces damage taken by [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Classes: General</strong></p>
<ul>
<li>Vengeance is no longer triggered by receiving damage from other players.</li>
</ul>
<p><strong>Druids</strong></p>
<ul>
<li>The Tier 13 Balance Druid 4-piece bonus now also increases the damage of Starsurge by 10%, in addition to its current effect.</li>
</ul>
<p><strong>Hunters</strong></p>
<ul>
<li>Aspect of the Hawk now grants roughly 35% more attack power.</li>
<li>Deterrence now also reduces damage taken by 30% while active.</li>
<li>Black Arrow now ticks every 2 seconds for 20 seconds, as opposed to every 3 seconds for 15 seconds. The total damage dealt by the ability is unchanged.</li>
<li>Lock and Load no longer benefits Arcane Shot, nor is it consumed by Arcane Shot.</li>
</ul>
<p><strong>Mages</strong></p>
<ul>
<li>Fireball damage has been reduced by roughly 6%.</li>
<li>Pyroblast damage has been reduced by roughly 6%.</li>
</ul>
<p><strong>Paladins</strong></p>
<ul>
<li>Holy Radiance now costs 40% of base mana, up from 35%.</li>
</ul>
<p><strong>Priests</strong></p>
<ul>
<li>Mass Dispel should again prefer dispelling targets that have magic effects that can be dispelled.</li>
</ul>
<p><strong>Dungeons &amp; Raids</strong></p>
<ul>
<li>You can now form same-faction raids with Real ID friends, allowing you to enter Raid Finder in groups larger than 5, run older normal or heroic raids, or participate in Battlegrounds. You will not yet be able to run normal or heroic Dragon Soul with cross-realm raids of Real ID friends.</li>
<li>Several typo fixes and clarified descriptions have been added to the Dungeon Journal entries for Dragon Soul.</li>
<li>Players can no longer win multiple copies of the same item on a single Raid Finder boss kill. For example, a player who chooses Need on two set piece tokens or two weapons and wins the first, will not be eligible for the second on that particular boss.</li>
</ul>
]]></content:encoded>
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		<item>
		<title>The Old Republic : 1.0.2 Patch Notes.</title>
		<link>http://www.spugnort.com/2012/01/the-old-republic-1-0-2-patch-notes/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-old-republic-1-0-2-patch-notes</link>
		<comments>http://www.spugnort.com/2012/01/the-old-republic-1-0-2-patch-notes/#comments</comments>
		<pubDate>Wed, 04 Jan 2012 12:28:08 +0000</pubDate>
		<dc:creator>DY357LX</dc:creator>
				<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[Patch Notes]]></category>
		<category><![CDATA[tor]]></category>

		<guid isPermaLink="false">http://www.spugnort.com/?p=550</guid>
		<description><![CDATA[The 1.0.2 patch is now live, here&#8217;s the notes: General Guilds that are currently leaderless will have an Officer chosen and promoted to Guild Leader. Classes and Combat Sith Inquisitor The Darth title is now properly granted to Sith Inquisitors. Bug Fixes Corrected an issue that could prevent players from taking cover when targeting large [...]]]></description>
			<content:encoded><![CDATA[<p>The 1.0.2 patch is now live, here&#8217;s the notes:</p>
<h1>General</h1>
<ul>
<li>Guilds that are currently leaderless will have an Officer chosen and promoted to Guild Leader.</li>
</ul>
<h1>Classes and Combat</h1>
<ul></p>
<h2><b>Sith Inquisitor</b></h2>
<ul>
<li>The Darth title is now properly granted to Sith Inquisitors.</li>
</ul>
<p></p>
<h2><b>Bug Fixes</b></h2>
<ul>
<li>Corrected an issue that could prevent players from taking cover when targeting large NPCs. </li>
<li>Fixed a bug that caused some abilities with activation times to be interrupted when used from cover. </li>
</ul>
</ul>
<h1>Crew Skills</h1>
<ul></p>
<h2><b>Gathering</b></h2>
<ul>
<li>Removed some high-level harvesting nodes from Tatooine, Corellia, and Ilum. </li>
</ul>
</ul>
<h1>Flashpoints and Operations</h1>
<ul></p>
<h2><b>Flashpoints</b></h2>
<ul></p>
<h3><b><i>Cademimu</i></b></h3>
<ul>
<li>General Ortol can no longer be pulled out of his room. </li>
</ul>
<p></p>
<h3><b><i>Maelstrom Prison</i></b></h3>
<ul>
<li>Corrected an issue that could cause Kilran to behave incorrectly when defeated in cover. </li>
</ul>
<p></p>
<h3><b><i>Taral V</i></b></h3>
<ul>
<li>General Edikar now has the correct loot in Hard Mode and no longer enrages in Normal Mode.</li>
</ul>
</ul>
<p></p>
<h2><b>Operations</b></h2>
<ul></p>
<h3><b><i>Eternity Vault</i></b></h3>
<ul>
<li>Gharj can no longer be pulled out of his encounter room. </li>
</ul>
</ul>
<p> </p>
<h2><b>Bug Fixes</b></h2>
<ul>
<li>Fixed an issue that could cause choosing Nightmare Mode to not set enemies to Nightmare difficulty.</li>
</ul>
</ul>
<h1>Items</h1>
<ul></p>
<h2><b>General</b></h2>
<ul>
<li>PvP lockboxes now cost 70 commendations, contain more consumables, and always contain an item.</li>
</ul>
<p></p>
<h2><b>Bug Fixes</b></h2>
<ul>
<li>Corrected several PvP items that were Bind on Equip. They are now Bind on Pickup.</li>
<li>PvP vendors on Capital Planets now offer the correct PvP items.</li>
<li>Commendations received via in-game mail are now correctly added to the Currency tab.</li>
</ul>
</ul>
<h1>Missions and NPCs</h1>
<ul></p>
<h2><b>Missions</b></h2>
<ul></p>
<h3><b><i>Imperial</i></b></h3>
<ul>
<li>Number One with a Bullet: Players who choose dark side options now correctly receive the mission First Strike after completing this mission.</li>
<li>First Strike: Players who did not receive this mission will now receive it upon entering their personal starships.</li>
</ul>
<p></p>
<h3><b><i>Republic</i></b></h3>
<ul>
<li>Death Cloud: Players can now complete the &#8220;Toxic Waste&#8221; bonus objective regardless of how quickly they complete this mission.</li>
</ul>
<p></p>
<h3><b><i>Bug Fixes</i></b></h3>
<ul>
<li>Corrected mission steps on several planets that could cause client instability.</li>
<li>Fixed issues with some missions that could prevent pending rewards from being accepted.</li>
</ul>
</ul>
</ul>
<h1>Space Combat</h1>
<ul></p>
<h2><b>Bug Fixes</b></h2>
<ul>
<li>Fixed an issue that caused a client crash if a space station was destroyed in Space Combat.</li>
</ul>
</ul>
<h1>UI</h1>
<ul></p>
<h2><b>Maps</b></h2>
<ul>
<li>Group members no longer appear on all planets on the Galaxy Map.</li>
<li>Corrected an issue that could cause map notes to disappear after logging out and back into the game.</li>
<li>Corrected some map notes that referenced the incorrect map.</li>
<li>Updated map notes for &#8220;travel to planet&#8221; steps in class missions on Nar Shaddaa, Hoth, and Belsavis to indicate the planet&#8217;s space station.</li>
</ul>
<p></p>
<h2><b>Bug Fixes</b></h2>
<ul>
<li>Group members outside of a player&#8217;s phase are no longer prompted to roll on items.</li>
<li>The In-Game Customer Service Portal no longer appears to hang while the &#8220;updating&#8221; message is displayed.</li>
<li>The Guild interface now properly displays the guild member list when it is sorted.</li>
<li>The &#8220;Show Sith Corruption&#8221; option no longer toggles off when transitioning between areas.</li>
</ul>
</ul>
<p></p>
<h1>Miscellaneous Bug Fixes</h1>
<ul>
<li>Taxi rides are no longer occasionally interrupted, causing the player to be dropped from the taxi.</li>
<li>Using the /dismiss command now correctly dismisses a vanity pet.</li>
<li>Corrected some issues that could cause players to become stuck on the loading screen when logging into a character.</li>
<li>Players can now use emotes while riding a vehicle.</li>
<li>Fixed a bug that prevented some text-only mail messages from being received.</li>
<li>Graphics preferences in settings files are now consistent with actual settings in use.</li>
<li>Being in Do Not Disturb mode no longer prevents characters from being logged out for being away.</li>
<li>Corrected an issue that caused poor performance on some machines in indoor areas with shadows enabled.</li>
<li>Fixed an issue that could prevent players from being logged out for inactivity.</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>The Old Republic: 1.0.1 Patch Notes</title>
		<link>http://www.spugnort.com/2011/12/the-old-republic-1-0-1-patch-notes/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-old-republic-1-0-1-patch-notes</link>
		<comments>http://www.spugnort.com/2011/12/the-old-republic-1-0-1-patch-notes/#comments</comments>
		<pubDate>Tue, 27 Dec 2011 16:01:47 +0000</pubDate>
		<dc:creator>Traxion</dc:creator>
				<category><![CDATA[Online Gaming]]></category>
		<category><![CDATA[Patch Notes]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[The Old Republic]]></category>

		<guid isPermaLink="false">http://www.spugnort.com/?p=497</guid>
		<description><![CDATA[The first patch of The Old Republic comes on 12/27, and with it comes a lot of bug fixes and a nerf to slicing&#8217;s rewards. The performance issues for some people on Taris has been addressed and stated to be resolved, as well as other notable issues such as harvest-able nodes being unable to be clicked and [...]]]></description>
			<content:encoded><![CDATA[<p>The first patch of The Old Republic comes on 12/27, and with it comes a lot of bug fixes and a nerf to slicing&#8217;s rewards. The performance issues for some people on Taris has been addressed and stated to be resolved, as well as other notable issues such as harvest-able nodes being unable to be clicked and flashpoint/operation bugs. Below is the official notes (which can be located on SWTOR.com&#8217;s website <a title="1.0.1 Patch Notes" href="http://www.swtor.com/patchnotes">here</a>).</p>
<p>&nbsp;</p>
<hr />
<p>&nbsp;</p>
<h2><span style="text-decoration: underline;">1.0.1 Patch Notes 12/27/2011</span></h2>
<h3><span style="text-decoration: underline;"><strong>Classes and Combat</strong></span></h3>
<ul>
<li><strong>Combat Bug Fixes</strong></li>
<ul>
<li>Fixed a bug that could cause the global cooldown to display incorrectly in the UI.</li>
<li>Abilities that require Companion Characters now always correctly require a companion.</li>
<li>NPCs no longer attempt to engage vanity pets in combat.</li>
</ul>
<li><strong>Imperial Agent</strong></li>
<ul>
<li><strong><em>Operative - </em></strong>The tooltip for Acid Blade now displays the correct information.</li>
</ul>
<li><strong>Companion Characters</strong></li>
<ul>
<li><strong><em>Kira Carson - </em></strong>Fixed an issue that could cause Kira&#8217;s affection progression to become blocked.</li>
</ul>
<li> <strong>Bug Fixes</strong></li>
<ul>
<li>Companion Character dialogue now plays at the correct volume.</li>
</ul>
</ul>
<p>&nbsp;</p>
<h3><span style="text-decoration: underline;">Crew Skills</span></h3>
<ul>
<li> <strong>Gathering Skills</strong></li>
<ul>
<li><strong><em>Slicing</em></strong></li>
<ul>
<li>Rewards from Slicing have been reduced to bring them into balance with other skills.</li>
<li>Adjusted incorrect values for medium slicing boxes.</li>
</ul>
</ul>
<li> <strong>Bug Fixes</strong></li>
<ul>
<li>Corrected an issue that could cause some gathering nodes to appear as unharvestable.</li>
</ul>
</ul>
<h3><span style="text-decoration: underline;">Flashpoints and Operations</span></h3>
<ul>
<li> <strong>Flashpoints</strong></li>
<ul>
<li><strong><em>Mandalorian Raiders - </em></strong>Crowd control immunity has been removed from several members of the Enemy Boarding Party.</li>
<li><strong><em>Colicoid War Game - </em></strong>An issue that prevented some players from mounting turrets in this Flashpoint has been corrected.</li>
<li><strong><em>The Red Reaper - </em></strong>Darth Ikoral now uses his abilities correctly.</li>
<li><strong><em>Directive 7 - </em></strong>Mentor now resets correctly if he defeats the player group.</li>
<li><strong><em>Bug Fixes</em></strong></li>
<ul>
<li>All players in a group who have a daily Flashpoint mission now get credit for completing that Flashpoint.</li>
</ul>
</ul>
<li> <strong>Operations</strong></li>
<ul>
<li> <strong><em>Eternity Vault</em></strong></li>
<ul>
<li>Fixed an issue that could cause players to instantly die when affected by Soa&#8217;s knockback.</li>
<li>Turrets in Normal Mode no longer behave as turrets from Hard Mode.</li>
<li>Players are now able to properly obtain loot from chests.</li>
<li>The Ancient Pylons now spawn enemies at the correct intervals.</li>
</ul>
<li><strong><em>Karagga&#8217;s Palace</em></strong></li>
<ul>
<li>Players no longer need to reset this Operation if they do not defeat Bonethrasher.</li>
<li>Corrected an issue that caused some players to become stuck at the throne room door.</li>
</ul>
</ul>
</ul>
<h3><span style="text-decoration: underline;">Items</span></h3>
<ul>
<li> <strong>Bug Fixes</strong></li>
<ul>
<li>PvP lockboxes can no longer be sold for credits.</li>
<li>Fixed incorrect item rewards from PvP leveling lockboxes.</li>
</ul>
</ul>
<h3><span style="text-decoration: underline;">Missions and NPCs</span></h3>
<ul>
<li> <strong>Missions</strong></li>
<ul>
<li><strong><em>Imperial</em></strong></li>
<ul>
<li>A New Master: Defeating Teeno no longer causes him to surrender on top of Phyne, making him difficult to interact with.</li>
<li>General Faraire: All of Khourlet&#8217;s Elite Guards are now accessible by the player.</li>
</ul>
<li><strong>Bug Fixes</strong></li>
<ul>
<li>Fixed a mission-related issue that could cause poor performance and client crashes on Taris for some players.</li>
</ul>
</ul>
<li> <strong>NPCs</strong></li>
<ul>
<li> <strong>Bug Fixes</strong></li>
<ul>
<li>Corrected several instances of non-interactive NPCs appearing and disappearing from the player&#8217;s view.</li>
</ul>
</ul>
</ul>
<h3></h3>
<h3><span style="text-decoration: underline;">PvP</span></h3>
<ul>
<li> <strong>Warzones</strong></li>
<ul>
<li><em><strong>General</strong></em></li>
<ul>
<li>Rewards for winning Warzones have been increased.</li>
<li>Warzone completion rewards have been decreased.</li>
</ul>
</ul>
<li> <strong>Bug Fixes</strong></li>
<ul>
<li><strong><em>Voidstar</em></strong></li>
<ul>
<li>Corrected an issue that could prevent some players from entering the Voidstar.</li>
<li>Made adjustments to prevent attacking players from reaching the doors in the reactor core before bridges are extended.</li>
</ul>
</ul>
</ul>
<h3><span style="text-decoration: underline;">UI</span></h3>
<ul>
<li> <strong>Bug Fixes</strong></li>
<ul>
<li>Fixed a bug that could prevent players from accepting pending mission rewards.</li>
<li>Targeting a friendly player no longer occasionally displays incorrect text for the character&#8217;s name.</li>
<li>Corrected an issue that could cause some auction expirations to behave incorrectly.</li>
<li>The splash screen no longer displays longer than the &#8220;accept changes&#8221; dialogue when changing resolutions on some computers.</li>
<li>Master Looter now works correctly for items being looted from chests.</li>
<li>The server select screen no longer displays over the character select after being disconnected for being away.</li>
<li>Corrected an issue that could cause mission mapnotes to disappear when a new mission is obtained.</li>
</ul>
</ul>
<h3><span style="text-decoration: underline;">Miscellaneous Bug Fixes</span></h3>
<ul>
<li>Special characters no longer display incorrectly in the French credits.</li>
<li>Remaining baby names have been added to the credits.</li>
<li>Corrected a link that displayed in French and German versions when the servers are unavailable.</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>World of Warcraft 4.3 Hot Fixes</title>
		<link>http://www.spugnort.com/2011/12/world-of-warcraft-4-3-host-fixes/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=world-of-warcraft-4-3-host-fixes</link>
		<comments>http://www.spugnort.com/2011/12/world-of-warcraft-4-3-host-fixes/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 00:34:53 +0000</pubDate>
		<dc:creator>Spugnort</dc:creator>
				<category><![CDATA[Patch Notes]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[4.3]]></category>
		<category><![CDATA[Firelands]]></category>

		<guid isPermaLink="false">http://www.spugnort.com/?p=468</guid>
		<description><![CDATA[Over the last few weeks since the 4.3 patch to Word of Warcraft there have been numerous tweaks and hot-fixes. Here is a complete list of all of the changes made to the 4.3 patch since its release. December 20 General Algaefin Rockfish no longer swim in schools, and schools of Deepsea Sagefish have taken [...]]]></description>
			<content:encoded><![CDATA[<p>Over the last few weeks since the 4.3 patch to Word of Warcraft there have been numerous tweaks and hot-fixes. Here is a complete list of all of the changes made to the 4.3 patch since its release.</p>
<p><strong>December 20</strong></p>
<ul>
<li>General
<ul>
<li>Algaefin Rockfish no longer swim in schools, and schools of Deepsea Sagefish have taken their place along many coastlines.</li>
</ul>
</li>
<li>Classes
<ul>
<li>Hunters
<ul>
<li>Multi-Shot, modified by the talent Serpent Spread, should now properly spread Serpent Sting to other targets that are within range when a nearby player is affected by Serpent Sting.</li>
</ul>
</li>
<li>Paladins
<ul>
<li>Horde Paladins should find that Judgement of Truth now properly triggers item procs that it is intended to trigger.</li>
</ul>
</li>
</ul>
</li>
<li>Dungeons and Raids
<ul>
<li>Deadmines
<ul>
<li>Helix Gearbreaker&#8217;s Stickybomb should no longer break Stealth.</li>
<li>Vanessa VanCleef&#8217;s Vigorous VanCleef Vindicator achievement should no longer break Stealth.</li>
</ul>
</li>
<li>Vortex Pinnacle
<ul>
<li>Minister of Air
<ul>
<li>The knockback for Lightning Nova has been reduced from roughly 12 yards to 8 yards on normal difficulty, and from18 yards to 12 yards on Heroic difficulty.</li>
</ul>
</li>
</ul>
</li>
<li>Well of Eternity
<ul>
<li>Mannoroth
<ul>
<li>Felhounds, Doomguard Devestators, and Felguards are no longer capable of dealing critical hits.</li>
</ul>
</li>
</ul>
</li>
<li>Zul&#8217;Aman
<ul>
<li>Amani&#8217;shi Warbringer&#8217;s damage has been reduced by 12%.</li>
<li>Amani&#8217;shi Medicine Man&#8217;s summoned Protective Ward health has been reduced by 60%.</li>
<li>When an Amani&#8217;shi Scout is alerted, he now idles for 1 second before running to summon reinforcement.</li>
<li>Amani&#8217;shi Reinforcement&#8217;s damage has been reduced by 15%.</li>
<li>Amani&#8217;shi Flame Casters&#8217; Fireball Volley now inflicts less damage.</li>
<li>Jana&#8217;lai&#8217;s Flame Breath ability now inflicts less persistent fire damage.</li>
<li>In Dragonhawk form, Daakara&#8217;s Flame Whirl spell increases fire damage taken by a lesser amount.</li>
<li>Daakara&#8217;s Creeping Paralysis now inflicts less damage.</li>
</ul>
</li>
<li>Zul&#8217;Gurub
<ul>
<li>Berserking Boulder Roller&#8217;s Boulders now inflict less damage.</li>
<li>Bloodlord Mandokir&#8217;s Decapitate cooldown has been increased by 5 seconds.</li>
<li>Gurubashi Shadow Hunters are now immune to Disarm.</li>
<li>Gurubashi Shadow Hunter&#8217;s Shadowed Shot ability now inflicts less damage.</li>
<li>Gurubashi Blood Drinker&#8217;s Blood Leech ability now inflicts less damage.</li>
<li>Lesser Priest of Bethekk&#8217;s Shadowflame ability now inflicts less periodic damage.</li>
<li>High Priestess Kilnara&#8217;s Wave of Agony now deals less damage.</li>
<li>Jin&#8217;do&#8217;s Twisted Spirit health has been reduced.</li>
<li>Jin&#8217;do&#8217;s Twisted Spirit damage has been reduced.</li>
<li>Jin&#8217;do&#8217;s Shadows of Hakkar now inflicts less damage.</li>
</ul>
</li>
<li>Dragon Soul
<ul>
<li>Morchok
<ul>
<li>Double Stomp damage should now only come down on the heads of the two players closest to the boss.</li>
</ul>
</li>
<li>Hagara
<ul>
<li>Ice Waves will not spawn until Hagara finishes casting Frozen Tempest.</li>
<li>Spell immunity mechanics such as Ice Block and Divine Shield should now temporarily block damage from Watery Entrenchment, but should not remove the debuff.</li>
<li>Ice Tomb can no longer be avoided by a raid of players all standing within a smokebomb.</li>
</ul>
</li>
<li>Yor&#8217;sahj the Unsleeping
<ul>
<li>Yor&#8217;sahj now deals triple melee damage to player-controlled pets and targets them with Void Bolt.</li>
<li>The Firebloom heal triggered by the Druid tier-12 should no longer cause Deep Corruption.</li>
<li>Yor&#8217;sahj&#8217;s damage has been reduced by up to 10% on 25-player Heroic difficulty, bringing the difficulty of the encounter closer to that of 10-player Heroic difficulty.</li>
</ul>
</li>
<li>Spine of Deathwing
<ul>
<li>A Safe Fall aura has been added to the start of the encounter, preventing players from taking falling damage, should their parachutes end early.</li>
<li>Corrupted Bloods now use Burst regardless of crowd control conditions, including silence.</li>
</ul>
</li>
<li>Madness of Deathwing
<ul>
<li>Deathwing should no longer fire two Elementium Meteors when a limb tentacle is destroyed at the same time that Deathwing is casting Elementium Meteor.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
<ul>
<li>Items
<ul>
<li>Timepiece of the Bronze Flight has been given an additional red socket.</li>
</ul>
</li>
</ul>
<ul>
<li>Quests</li>
<ul>
<li>Players on the quest Patricide can no longer receive the Fragment of Deathwing&#8217;s Jaw while in a Raid Finder group.</li>
<li>Graham Van Talen should no longer incorrectly offer Gnome Engineering and Goblin Engineering once the player has sufficient Engineering skill level.</li>
<li>Pelturas Whitemoon should now be quite willing to complete the quest Orendil&#8217;s Cure for multiple players.</li>
<li>Players are now able to complete the quest Trial of the Naaru: Mercy by beating the 55-minute timer.</li>
</ul>
</ul>
<div><span id="more-468"></span></div>
<p><strong>December 12</strong></p>
<ul>
<li>Classes<a href="http://977dbcuhudy7h76q3lec7ju42u.hop.clickbank.net?tid=blog43hf1"><img class="alignright size-full wp-image-374" title="Wow Crusher youtube-player-med" src="http://www.spugnort.com/wp-content/uploads/2011/11/youtube-player-med.gif" alt="" width="300" height="188" /></a>
<ul>
<li>Druids
<ul>
<li>Pounce should now apply its Bleed to targets beyond its normal range when used with the Glyph of Pounce.</li>
<li>The Mass Regeneration effect from the druid tier 13 bonus now heals 25% of the healing received by the druid from Frenzied Regeneration, down from 50%. The tooltip will be updated in a later patch.</li>
</ul>
</li>
<li>Paladins
<ul>
<li>Holy Radiance should now stack properly with other paladins&#8217; Holy Radiance, with all valid targets nearby being properly healed.</li>
</ul>
</li>
<li>Warriors
<ul>
<li>Bladestorm will now properly apply its immunities to spell effects that are in flight when Bladestorm is activated.</li>
</ul>
</li>
</ul>
</li>
<li>Dungeons and Raids
<ul>
<li>Hour of Twilight
<ul>
<li>Archbishop Benedictus
<ul>
<li>Thrall should no longer despawn when no players are near him after the gauntlet has been completed.</li>
</ul>
</li>
</ul>
</li>
<li>Throne of the Four Winds
<ul>
<li>Al&#8217;Akir
<ul>
<li>Wind Burst should no longer knock players back too far.</li>
</ul>
</li>
</ul>
</li>
<li>Dragon Soul
<ul>
<li>Morchok
<ul>
<li>Earthen Soldiers, Ancient Water Lords and Earthen Destroyers now move faster.</li>
<li>Morchok&#8217;s Resonating Crystals should now always target the closest players when they explode.</li>
</ul>
</li>
<li>Yor&#8217;sahj the Unsleeping
<ul>
<li>Damage done by Forgotten Ones, Void Bolt AOE, and Searing Blood has been reduced on 25-person, Heroic difficulty.</li>
<li>Yor&#8217;sahj&#8217;s health has been reduced by 10% on 25-person, Heroic difficulty.</li>
</ul>
</li>
<li>Hagara the Stormbinder
<ul>
<li>Hagara’s Frost Shield can no longer be broken by Shattering Throw to avoid her Frozen Tempest phase.</li>
</ul>
</li>
<li>Warlord Zon&#8217;ozz
<ul>
<li>Disrupting Shadows no longer deals AoE damage or knockbacks when the duration is reduced with Mage Armor on Heroic raid difficulties.</li>
</ul>
</li>
<li>Warmaster Blackhorn
<ul>
<li>Shockwave can now be broken by trinkets and other effects that cancel stuns.</li>
<li>Blackhorn&#8217;s Vengeance now accrues at a rate of 1% per 2% of missiong HP on Raid Finder difficulty.</li>
<li>After Warmaster Blackhorn is killed, the deck fire on upper decks is no longer present on Heroic difficulty.</li>
<li>Warmaster Blackhorn, the Twilight Elite Slayers, and the Twilight Elite Dreadblades are no longer able to attack players while mounted.</li>
</ul>
</li>
<li>Spine of Deathwing
<ul>
<li>Blood Corruption: Earth will no longer morph into Blood Corruption: Death when dispelled.</li>
<li>Blood Corruption: Earth now applies two stacks of Blood of Neltharion when it expires on 25-player heroic difficulty.</li>
<li>The health pools for Burning Tendon, Corrupted Blood, Corruption, and Hideous Amalgamation have been reduced by 6 to 11% for 25-person raids on both normal and Heroic difficulty.</li>
<li>Hideous Amalgamations with the Superheated buff no longer pulse their AE damage after being thrown from Deathwing&#8217;s back.</li>
</ul>
</li>
<li>Madness of Deathwing
<ul>
<li>Damage done by Elementium Blast, Corrupted Blood, and Blistering Heat have been lowered on Raid Finder difficulty.</li>
<li>This encounter should now complete when all players die after Deathwing has been defeated.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>Items
<ul>
<li>Darkmoon Zeppelin should no longer be converted to a Horde Balloon during an Alliance to Horde faction change.</li>
</ul>
</li>
</ul>
<p><strong>December 6</strong></p>
<ul>
<li>General
<ul>
<li>Transmogrified items should always lose their transmogrification when mailed.</li>
<li>The Darkmoon Firework no longer has a duration, is now holiday-bound, and requires Darkmoon Faire to be active.</li>
<li>Darkmoon Faire revelers who enter an off-limits area in ghost form should now be properly ported out.</li>
<li>Entangling Roots, Freeze, and Frost Nova should now properly break when the affected player takes damage while a damage absorption effect is also active.</li>
</ul>
</li>
</ul>
<ul>
<li>Classes
<ul>
<li>Hunters
<ul>
<li>Kill Command should now always consume the Resistance is Futile! buff, regardless of whether the target has Hunter&#8217;s Mark or not.</li>
<li>Reverted a bug fix that caused Bombardment to be consumed by the next Multi-Shot. Fixing this bug proved to be a significant dps loss, so Bombardment once again lasts for its full 6 second duration regardless of the number of Multi-Shot casts. The tooltip will be updated in a future patch to reflect that this change is intended.</li>
</ul>
</li>
<li>Paladins
<ul>
<li>Divine Aegis, Ancestral Awakening, Ancestral Vigor, Holy Priest Mastery, Holy Paladin Mastery, and Living Seed now trigger properly based on pre-absorb healing, even if the triggering heal is fully absorbed.</li>
</ul>
</li>
<li>Warriors
<ul>
<li>Deep Wounds should now be correctly activated by critical hits from Opportunity Strike, Raging Blow, Heroic Leap, and Intercept.</li>
<li>Using Pummel, modified by Gag Order, will now Silence the target for 3 seconds in addition to locking out the spell school for 4 seconds.</li>
</ul>
</li>
</ul>
</li>
</ul>
<ul>
<li>Dungeons &amp; Raids
<ul>
<li>End Time
<ul>
<li>The trash preceeding Echo of Baine should now hit for less Fire damage.</li>
</ul>
</li>
<li>Hour of Twilight
<ul>
<li>Flailing Tentacles now despawn shortly after they appear, and can no longer be attacked.</li>
</ul>
</li>
<li>Well of Eternity
<ul>
<li>Players should no longer lose the Shadowcloak buff when a group member leaves, joins, or zones in or out of the instance.</li>
<li>Mannoroth
<ul>
<li>Magistrike Arc should no longer be activated by pet attacks, and now has a 100% chance of being activated after a 3 second cooldown.</li>
<li>Rogue Stealth and mage Invisibility are no longer broken when Doomguard Devastators land and become valid targets, or when other Demons spawn from the Nether Tear portal.</li>
</ul>
</li>
</ul>
</li>
<li>Dragon Soul
<ul>
<li>Accepting a Warlock summon while riding a drake taxi in Dragon Soul should now cancel the drake ride and port the player to the location of the summon.</li>
<li>Fall of Deathwing is now available via Raid Finder once you have completed Siege of Wyrmrest.</li>
<li>Players who have killed the final boss in one of the wings of Dragon soul via Raid Finder will be more likely to enter fresh instances on subsequent Raid Finder instances that week. This should make it easier to kill earlier bosses that they might have missed.</li>
<li>Yor&#8217;sahj the Unsleeping
<ul>
<li>The Aggro Radius has been properly adjusted for all difficulties of this encounter.</li>
<li>Slimes, Mana Voids, and Forgotten Ones have had their HP reduced by 20% on Raid Finder difficulty.</li>
<li>Pets cannot be summoned during the decent into this encounter.</li>
</ul>
</li>
<li>Warlord Zon&#8217;ozz
<ul>
<li>Ball damage should now be splitting its total damage amongst all players nearby on Raid Finder difficulty.</li>
<li>Pets cannot be summoned during the decent into this encounter.</li>
</ul>
</li>
<li>Ultraxion
<ul>
<li>Players should no longer find themselves in the Twilight Realm after Ultraxion has been defeated.</li>
<li>Essence of Dreams should strain CPUs less in 25-player raids. This buff will now activate once per second for each healer who has the buff, and the healing done by the effect will equal the amount of health healed by the healer within that one second window.</li>
</ul>
</li>
<li>Spine of Deathwing
<ul>
<li>Corruption, Hideous Amalgamation, and Burning Tendons are now level 88, up from 87, and have had their health slightly increased.</li>
</ul>
</li>
<li>Madness of Deathwing
<ul>
<li>Priests under the effect of Spirit of Redemption will now receive credit for defeating Deathwing as long as they were part of the encounter.</li>
</ul>
</li>
</ul>
</li>
<li>Temple of Ahn&#8217;Qiraj
<ul>
<li>The Prophet Skeram, the Illusions of The Prophet Skeram, Princess Yauj, Lord Kri, and Vem no longer grant reputation when killed.</li>
</ul>
</li>
<li>Throne of the Tides
<ul>
<li>Lady Naz&#8217;jar
<ul>
<li>All of the creatures in the Lady Naz&#8217;jar gauntlet are now immune to mind control mechanics.</li>
</ul>
</li>
</ul>
</li>
<li>Zul&#8217;Gurub
<ul>
<li>High Priest Venoxis has been convinced to clean up after himself when his encounter is reset, and his venom puddles should disappear.</li>
</ul>
</li>
</ul>
</li>
</ul>
<ul>
<li>Items
<ul>
<li>Bracers of Flowing Serenity now have a +20 Intellect socket bonus that is properly applied when the gem requirement is met.</li>
<li>Foul Gift of the Demon Lord and Varo&#8217;then&#8217;s Brooch should no longer be usable by players under the effects of crowd control spells.</li>
<li>All three Heart of Unliving trinkets now additionally provide a passive intellect bonus.</li>
<li>Mana Tide Totem now benefits from Heart of Unliving.</li>
<li>Pit Fighter and Master Pit Fighter now have more stamina.</li>
<li>The Moonwell Phial trinket buff shold no longer be disabled when the player enters combat.</li>
<li>The paladin tier-13 four-piece set bonus should now increase healing done by Holy Radiance by 5%, down from 20%.</li>
<li>The priest tier-13 two-piece set bonus should again trigger a 23-second Temporal Boon fornon-Discipline priests, up from 20 seconds.</li>
</ul>
</li>
</ul>
<ul>
<li>Quests and Creatures
<ul>
<li>While on the quest &#8220;Archival Purposes&#8221;, players should now be able to open Elementium Gem Clusters.</li>
</ul>
</li>
</ul>
<p><a href="http://bda3fr1fk3-ch3tep7u126vo19.hop.clickbank.net?tid=blog43hf"><img class="size-full wp-image-206 aligncenter" title="Hayden Hawke's Gold Guid" src="http://www.spugnort.com/wp-content/uploads/2011/09/horz_goblin.png" alt="Hayden Hawke Gold Guide" width="728" height="90" /></a></p>
<p><strong>December 2</strong></p>
<ul>
<li>General
<ul>
<li>The Looking-For-Dungeon / Looking-For-Raid system should now properly assign classes to the roles that are most needed, as long as those roles are selected. It should no longer confine them to Tank/Healer/DPS priority if other roles are in short supply.</li>
<li>Master looter can no longer assign items in Looking-For-Raid groups to players that are already locked to that boss for the week.</li>
<li>Players should be unable to trade loot they got from Looking-For-Raid encounters to players that are loot locked to that boss.</li>
</ul>
</li>
<li>Classes
<ul>
<li>Death Knights
<ul>
<li>Raise Ghoul, Blood Tap, Empower Rune Weapon, and Army of the Dead no longer benefit from the cooldown reduction and the duration increase from the buff Last Defender of Azeroth.</li>
</ul>
</li>
<li>Druids
<ul>
<li>Druids can no longer cast Barkskin while Hexed.</li>
<li>Frenzied Regeneration is now correctly healing for 0.30% health for each point of Rage consumed and matches the amount in the tooltip.</li>
<li>Efflorescence should now correctly heal if the Swiftmended heal is absorbed by effects like Necrotic Strike.</li>
</ul>
</li>
<li>Priests
<ul>
<li>A Priest with Spirit of Redemption who dies as the round is ending in Strand of the Ancients should no longer become permanently stunned for the rest of the game.</li>
</ul>
</li>
<li>Rogues
<ul>
<li>Killing Spree should no longer return a script error when only stealthed targets are nearby.</li>
</ul>
</li>
<li>Warriors
<ul>
<li>Deep Wounds should now only proc from crits, not passive damage.</li>
<li>Bladestorm will now always grant immunity when it is cast.</li>
</ul>
</li>
</ul>
</li>
</ul>
<ul>
<li>Dungeons &amp; Raids
<ul>
<li>Well of Eternity
<ul>
<li>Eyes of Peroth&#8217;arn should now despawn after the stealth phase.</li>
<li>During the Mannoroth encounter in the Well of Eternity, players who drop combat via abilities like Vanish and Invisibility should no longer lose the Gift of Sargeras buff.</li>
<li>Displaced Shadowbats should now properly despawn in all situations.</li>
<li>Druids are no longer removed from their Shapeshifted form when they gain the Shadowcloak buff.</li>
</ul>
</li>
<li>Hour of Twilight
<ul>
<li>Thrall should no longer be able to be killed in the gauntlet leading up to Archbishop Benedictus.</li>
<li>Thrall will no longer aggro additional trash packs in the Asira Dawnlayer gauntlet if a player mind controls a mob.</li>
</ul>
</li>
<li>Dragon Soul
<ul>
<li>All bosses in Dragon Soul are now awarding both guild XP and reputation when defeated, in normal and Heroic raid difficulties.</li>
<li>Hagara
<ul>
<li>Ice Walls now move 15% slower on LFR Raid Finderdifficulty</li>
</ul>
</li>
<li>Ultraxion
<ul>
<li>The minimum heal required to activate Essence of Dreams is now 1500, up from 500.</li>
</ul>
</li>
<li>Spine of Deathwing
<ul>
<li>Players should no longer get disconnected once they release their spirit after jumping or falling off Deathwing.</li>
</ul>
</li>
<li>Madness of Deathwing
<ul>
<li>Deathwing now properly slouches down and becomes attackable for phase two.</li>
<li>Corrupted Deathwing should now cast his spells appropriately when switching between platforms.</li>
<li>The Madness of Deathwing encounter should will appropriately die, play the end cinematic, spawn his appropriate loot chest, award Valor Points, and despawn when players defeat him.</li>
</ul>
</li>
</ul>
</li>
<li>Blackrock Caverns
<ul>
<li>Raz the Crazed&#8217;s Furious Swipe should now properly hit enemies.</li>
</ul>
</li>
<li>Temple of Ahn&#8217;Qiraj
<ul>
<li>All bosses should again reward the expected amount of Brood of Nozdormu reputation.</li>
</ul>
</li>
</ul>
</li>
<li>Items
<ul>
<li>The Speaking of Rage proc from all three versions of Vishanka, Jaws of the Earth should no longer miss against opponents of any level, regardless of the player&#8217;s Hit Rating.</li>
<li>If a player loots a Heart of Flame with a full inventory, the item will be mailed to them.</li>
</ul>
</li>
<li>Quests and Creatures
<ul>
<li>Kilix the Unraveler should no longer offer the deprecated quest &#8220;All Things in Good Time&#8221;.</li>
<li>Telenus and Kali Remik no longer offer the deprecated quest &#8220;Seek the Farstriders&#8221;.</li>
<li>Blackhowl Footsoldiers should no longer path under the terrain or path oddly around stairs.</li>
<li>The Crystalspire Stone Drake will no longer despawn for players who have engaged Zoltrik Drakebane</li>
</ul>
</li>
</ul>
]]></content:encoded>
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		<item>
		<title>World of Warcraft 4.3 Patch Notes</title>
		<link>http://www.spugnort.com/2011/11/world-of-warcraft-4-3-patch-notes/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=world-of-warcraft-4-3-patch-notes</link>
		<comments>http://www.spugnort.com/2011/11/world-of-warcraft-4-3-patch-notes/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 18:44:20 +0000</pubDate>
		<dc:creator>Spugnort</dc:creator>
				<category><![CDATA[Patch Notes]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[4.3]]></category>

		<guid isPermaLink="false">http://www.spugnort.com/2011/11/world-of-warcraft-4-3-patch-notes/</guid>
		<description><![CDATA[These are the current patch notes for WoW 4.3 as of time of this post. If things change once Blizzard lists them as “Official”, we will be sure to publish any updates. General New Dungeon &#38; Raid Content End Time is now available for testing. Your participation and feedback here is appreciated. Hour of Twilight [...]]]></description>
			<content:encoded><![CDATA[<p>These are the current patch notes for WoW 4.3 as of time of this post. If things change once Blizzard lists them as “Official”, we will be sure to publish any updates.</p>
<h2>General</h2>
<h3>New Dungeon &amp; Raid Content</h3>
<ul>
<li>End Time is now available for testing. Your participation and feedback <a href="http://us.battle.net/wow/en/forum/topic/3278809473">here</a> is appreciated.</li>
<li>Hour of Twilight is now available for testing. Your participation and feedback <a href="http://us.battle.net/wow/en/forum/topic/3278903875">here</a> is appreciated.</li>
<li>Well of Eternity is now available for testing. Your participation and feedback <a href="http://us.battle.net/wow/en/forum/topic/3392859330">here</a> is appreciated.</li>
<li>The new Baradin Hold boss, Alizabal, is now available for testing. Your participation and feedback<a href="http://us.battle.net/wow/en/forum/topic/3278813216">here</a> is appreciated.</li>
<li>Dragon Soul is now available for testing. Your participation and feedback is appreciated. For the latest testing schedule, please visit the PTR Discussion forum <a href="http://us.battle.net/wow/en/forum/1181024/">here.</a></li>
</ul>
<h3>Raid Finder</h3>
<ul>
<li>This new grouping feature allows players to quickly and easily form a pick-up raid for a specially tuned version of the current tier of endgame content: the Dragon Soul raid. Raid Finder is now available for testing. Your participation and feedback <a href="http://us.battle.net/wow/en/forum/topic/3424797620">here</a> is appreciated.</li>
</ul>
<h3><strong>Transmogrification</strong></h3>
<ul>
<li>This new feature allows players to customize their gear like never before. You&#8217;ll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar. The costs associated with this service are not yet final.</li>
</ul>
<h3>Void Storage</h3>
<ul>
<li>In addition to the bank, players will now have access to a new &#8220;deep storage&#8221; system, allowing characters to free bag space by setting aside coveted gear. You&#8217;ll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar. The costs associated with this service are not yet final.</li>
</ul>
<h3>Reforging</h3>
<ul>
<li>The former Reforging vendors have been&#8230; retired. The ethereals have chosen to take over the business and joined their Transmogrification and Void Storage service providers. You&#8217;ll find them in Cathedral Square, Stormwind and The Drag, Orgrimmar.</li>
</ul>
<h3>Outland &amp; Northrend Quest Flow</h3>
<ul>
<li>The amount of experience needed to gain levels 71 through 80 has been reduced by approximately 33%.</li>
<li>Many Group quests in Outland and Northrend have been re-tuned to allow players to complete them solo. They are no longer labeled as Group quests.</li>
<li>Relevant questgivers have been moved into Outland and Northrend dungeons. The majority of dungeon quests for these zones are now available from within their respective dungeons.</li>
</ul>
<p>North American realms (excluding Brazilian, Latin American, and Oceanic realms) no longer permit letters with accents in character or guild names. Existing character and guild names with special characters will be unaffected by this change.</p>
<h2>Achievements</h2>
<ul>
<li>The achievement Master of Alterac Valley no longer requires the Alterac Valley Blitz achievement.</li>
<li>The achievement Tol Barad Veteran now requires 25 victories in Tol Barad, down from 100.</li>
</ul>
<h2><span id="more-387"></span>Classes: General</h2>
<ul>
<li>All raid and party buffs which grant group members 10% increased attack power have been changed slightly. They continue to provide 10% increased ranged attack power, but now provide 20% increased melee attack power.</li>
<li>Abomination&#8217;s Might: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.</li>
<li>Blessing of Might: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.</li>
<li>Runescroll of Might: The melee attack power bonus from this consumable has been increased to 16%, up from 8%. The ranged attack power bonus remains 8%.</li>
<li>Trueshot Aura: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.</li>
<li>Unleashed Rage: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.</li>
<li>Vengeance for Protection warriors, Protection paladins, Blood death knights, and Feral druids has been redesigned slightly. It no longer ramps up slowly at the beginning of a fight. Instead, the first melee attack taken by the tank generates Vengeance equal to 33% of the damage taken by that attack. In addition, as it updates periodically during the fight, it&#8217;s always set to at least 33% of the damage taken by the tank in the last 2 seconds. It still climbs from that point at the rate it did previously, still decays when damage is not taken, and still cannot exceed a maximum based on the health and Stamina of the tank.</li>
<li>Threat generated by classes in active tanking modes has been increased to 500% damage done, up from 300%. This applies to druids in Bear Form, death knights in Blood Presence, warriors in Defensive Stance, and paladins with Righteous Fury active.</li>
<li>Spells which have an effect broken by taking damage past a threshold (Entangling Roots, Fear, Frost Nova, etc.) now count damage that was prevented by damage absorbs or other damage reducing effects.</li>
</ul>
<h2>Death Knights</h2>
<p>Death Strike now heals the death knight whether or not the attack misses, or is dodged/parried. As a result of this change, Death Strike no longer refunds its rune cost if it fails to hit the target, as the death knight will still receive the healing effect.</p>
<p>Blood Presence now provides an armor bonus of 55%, up from 30%.</p>
<p>Death Knight pets now properly inherit their master’s crit and spell penetration stats.</p>
<h3>Talent Specializations</h3>
<h4>Blood</h4>
<ul>
<li>Blade Barrier has been redesigned. It now passively reduces damage taken.</li>
<li>Bone Shield now has 6 charges, up from 4.</li>
<li>Veteran of the Third War now reduces the cooldown of Outbreak by 30 seconds.</li>
</ul>
<h4>Unholy</h4>
<ul>
<li>Unholy Might now increases Strength by 25%, up from 20%.</li>
<li>The gargoyle called by Summon Gargoyle should exclusively use its ranged attack regardless of range to the target.</li>
</ul>
<h2>Druids</h2>
<ul>
<li>Wrath has a new spell effect.</li>
<li>Hurricane has a new updated visual effect.</li>
<li>Swipe (Cat) has been reduced to 340% weapon damage, down from 415%.</li>
<li>Bear Form now provides an armor bonus of 120% at all levels, up from 65% for characters below level 40, making it easier for lower level druids to tank dungeons.</li>
<li>Bear Form now provides a Stamina bonus of 20%, up from 10%.</li>
</ul>
<h3>Talent Specializations</h3>
<h4>Balance</h4>
<ul>
<li>Celestial Focus now also reduces Cyclone spell pushback.</li>
</ul>
<h4>Restoration</h4>
<ul>
<li>Wild Growth healing has been reduced by 20%.</li>
<li>Nature’s Focus now also reduces Cyclone and Entangling Roots spell pushback.</li>
</ul>
<h4>Glyphs</h4>
<ul>
<li>Glyph of Shred has been renamed Glyph of Bloodletting, and now also causes Mangle (Cat) to extend the duration of Rip, in addition to its existing Shred functionality.</li>
<li>Glyph of Wild Growth now also increases the cooldown on Wild Growth by 2 seconds.</li>
</ul>
<h2>Hunters</h2>
<ul>
<li>Monstrous Bite now reduces the target’s healing received by 25%, up from 10%.</li>
</ul>
<h3>Talent Specializations</h3>
<h4>Beast Mastery</h4>
<ul>
<li>Animal Handler now increases Attack Power by 30%, up from 25%.</li>
<li>Widow Venom now reduces the target’s healing received by 25%, up from 10%.</li>
<li>Burrow Attack now does approximately 20% more damage, and has an increased area of effect.</li>
<li>Froststorm Breath now does approximately 20% more damage, and has an increased area of effect.</li>
</ul>
<h4>Survival</h4>
<ul>
<li>Explosive Shot damage has been increased by 15%.</li>
</ul>
<h2>Mages</h2>
<ul>
<li>Pyroblast’s initial damage has been increased by approximately 26%, and its damage over time has been increased by approximately 100%.</li>
<li>Fireball damage has been increased by approximately 17%.</li>
</ul>
<h3>Talent Specializations</h3>
<h4>Fire</h4>
<ul>
<li>Living Bomb damage over time has been increased by approximately 10%, and explosion damage has been increased by approximately 120%.</li>
</ul>
<h2>Paladins</h2>
<ul>
<li>Holy Radiance now has a 3.0-second cast time, no cooldown, and requires a player target. That target is imbued with Holy Radiance, which heals them and all group members within 10 yards instantly, and continues to heal them by a smaller amount every 1 second for 3 seconds.</li>
<li>Seal of Insight, when Judged, no longer returns 15% base mana to the paladin. Judging Seal of Insight still causes damage, and melee attacks will still restore 4% of base mana.</li>
<li>Seal of Truth, when Judged, now benefits from a multiplier of 20% per stack of Censure, up from 10%.</li>
</ul>
<h3>Talent Specializations</h3>
<h4>Holy</h4>
<ul>
<li>Clarity of Purpose now also reduces the cast time of Holy Radiance.</li>
<li>Illuminated Healing (mastery) now also applies to Holy Radiance.</li>
<li>Infusion of Light now applies its cast time reduction from Holy Shock critical effects to Holy Radiance, in addition to its current effects.</li>
<li>In addition to providing haste, the effect from Judgements of the Pure now increases mana regeneration from Spirit by 10/20/30% for 60 seconds.</li>
<li>Light of Dawn now affects 6 targets (base effect), up from 5.</li>
<li>Paragon of Virtue now lowers the cooldown of Divine Protection by 15/30 seconds, up from 10/20 seconds.</li>
<li>Speed of Light no longer triggers from Holy Radiance and no longer lowers the Holy Radiance cooldown. Speed of Light now only triggers from Divine Protection.</li>
<li>Tower of Radiance, in addition to its current effects, now also causes Holy Radiance to always generate 1 charge of Holy Power at all times.</li>
<li>Beacon of Light is triggered by Word of Glory, Holy Shock, Flash of Light, Divine Light and Light of Dawn at 50% transference and Holy Light at 100% transference. It does not transfer Holy Radiance, Protector of the Innocent or other sources of healing.</li>
</ul>
<h4>Retribution</h4>
<ul>
<li>Sanctified Retribution now increases the critical hit chance of Hammer of Wrath by 2/4/6%, down from 20/40/60%.</li>
<li>Two-Handed Weapon Specialization (passive) now increases damage by 25%, up from 20%.</li>
</ul>
<h3>Glyphs</h3>
<ul>
<li>Glyph of Light of Dawn now lowers the number of targets to 4, instead of increasing targets to 6, but increases healing by 25%.</li>
</ul>
<h2>Priests</h2>
<ul>
<li>Divine Hymn now affects 5 targets, up from 3.</li>
</ul>
<h3>Talent Specializations</h3>
<h4>Discipline</h4>
<ul>
<li>Atonement will now account for the target enemy&#8217;s combat reach when calculating proper range, enabling it to be used on large creatures such as Ragnaros and Ala&#8217;kir.</li>
<li>Divine Aegis has a new spell effect.</li>
</ul>
<h4>Holy</h4>
<ul>
<li>Spirit of Redemption has been rebuilt to address a few functionality issues and make it more responsive. Spirit of Redemption otherwise remains unchanged.</li>
<li>State of Mind has been redesigned and is now called Heavenly Voice. Heavenly Voice increases the healing done by Divine Hymn by 50/100%, and reduces the cooldown of Divine Hymn by 2.5/5 minutes.</li>
<li>Guardian Spirit’s healing bonus has been increased to 60%, up from 40%.</li>
<li>Holy Word: Serenity now has a cooldown of 10 seconds, down from 15 seconds.</li>
</ul>
<h4>Glyphs</h4>
<ul>
<li>Glyph of Circle of Healing now also increases the mana cost of Circle of Healing by 20%.</li>
</ul>
<h2>Rogues</h2>
<ul>
<li>Wound Poison now reduces the target’s healing received by 25%, up from 10%.</li>
</ul>
<h2>Shaman</h2>
<ul>
<li>Flametongue Weapon no longer increases spell damage. It now increases all non-physical damage done by the wielder by 5%.</li>
<li>Lightning Bolt has a new spell effect.</li>
<li>Wind Shear’s base cooldown has been adjusted to 15 seconds, up from 6 seconds.</li>
</ul>
<h3>Talent Specializations</h3>
<h4>Elemental</h4>
<ul>
<li>Call of Flame no longer causes Fire Nova to extend the duration of Flame Shock.</li>
<li>Earthquake damage has been increased by roughly 75%.</li>
<li>Elemental Fury now removes the cooldown from Chain Lightning.</li>
<li>Reverberation now reduces the cooldown of Wind Shear by 5/10 seconds, up from 0.5/1 second.</li>
<li>Shamanism now increases the spell power benefit to Lightning Bolt, Lava Burst, and Chain Lightning by 36%, up from 32%.</li>
</ul>
<h4>Enhancement</h4>
<ul>
<li>Improved Lava Lash now causes Lava Lash to spread a Flame Shock debuff from the target to up to 4 nearby targets. This excludes crowd-controlled targets and those who already have a Flame Shock debuff from the shaman.</li>
<li>Improved Lava Lash no longer increases base Lava Lash damage by 15/30%. This increase has been rolled into the base Lava Lash skill.</li>
<li>Mental Quickness has been redesigned. Instead of granting the shaman spell power, Mental Quickness now causes Enhancement shaman spells to behave as though the shaman has spell power equal to 55% of attack power. Enhancement shaman spells no longer benefit from spell power from other sources.</li>
<li>Maelstrom Weapon can now also proc from fully absorbed melee attacks.</li>
</ul>
<h4>Restoration</h4>
<ul>
<li>Ancestral Healing now also causes the shaman&#8217;s heals to increase the target&#8217;s maximum health by 5/10% of the amount healed, up to a maximum of 10% of the target&#8217;s maximum health, for 15 seconds. This effect does not stack if multiple Restoration shaman are present, and does not apply to heals from procs.</li>
<li>Riptide&#8217;s periodic healing coefficient has been increased by 50%. The initial direct heal is unchanged.</li>
</ul>
<h2>Warlocks</h2>
<ul>
<li>Shadow Bolt has a new spell effect.</li>
<li>Soul Fire now scales with 72.6% of spell power, up from 62.5%.</li>
<li>The Voidwalker ability Suffering now works like the hunter pet talent Taunt.</li>
</ul>
<h3>Talent Specializations</h3>
<h4>Demonology</h4>
<ul>
<li>Demonic Knowledge now provides a damage bonus of 20%, up from 15%.</li>
<li>Master Demonologist now grants a base bonus of 20%18.4% and 2.5%2.3% per mastery, up from 16% and 2% per mastery.</li>
<li>Impending Doom is now also activated by Soul Fire.</li>
</ul>
<h4>Destruction</h4>
<ul>
<li>Cataclysm now increases Fire damage by 30%, up from 25%.</li>
<li>Fire and Brimstone now increases the damage of Incinerate and Chaos Bolt on Immolated targets by 5/10/15%, up from 2/4/6%.</li>
<li>Burning Embers now deals damage equal to 25/50% of Soul Fire and Imp’s Firebolt, up from 15/30%.</li>
<li>Buning Embers damage cap has been raised.</li>
<li>Shadowburn now deals Shadowflame damage, instead of Shadow damage.</li>
<li>Improved Soul Fire now lasts 20 sec, up from 15sec.</li>
</ul>
<h4>Bug Fixes</h4>
<ul>
<li>Fixed a bug that caused Doomguard and Infernal to benefit dramatically more than intended from Demonology Mastery.</li>
</ul>
<h2>Warriors</h2>
<ul>
<li>Charge (and related abilities) should now correctly path to a target even if the target moves during the Charge. This change should decrease the likelihood of the warrior Charging to a different location than the target.</li>
<li>Slam now uses a new character attack animation.</li>
<li>Colossus Smash now uses a new character attack animation.</li>
</ul>
<h3>Talent Specializations</h3>
<h4>Arms</h4>
<ul>
<li>Mortal Strike now reduces the target’s healing received by 25%, up from 10%.</li>
</ul>
<h4>Fury</h4>
<ul>
<li>Dual Wield Specialization no longer increases Physical damage by 5%. It continues to increase off-hand attack damage by 25%.</li>
<li>Furious Attacks now reduces the target’s healing received by 25%, up from 10%.</li>
</ul>
<h2>Dungeons &amp; Raids</h2>
<ul>
<li>Dungeon Journal entries have been added for the new dungeons: <a href="http://us.battle.net/wow/en/blog/3502665/Patch_43_Dungeons_Preview%2C_Part_One_End_Time-9_19_2011">End Time</a>, <a href="http://us.battle.net/wow/en/blog/3502666/Patch_43_Dungeons_Preview%2C_Part_Two_Well_of_Eternity-9_19_2011">Well of Eternity</a>, <a href="http://us.battle.net/wow/en/blog/3502667/43_Dungeons_Preview%2C_Part_Three_Hour_of_Twilight-9_19_2011">Hour of Twilight</a>, and <a href="http://us.battle.net/wow/en/blog/3516572/Patch_43_Raid_Preview_Dragon_Soul-9_19_2011">Dragon Soul</a>.</li>
<li>Players who use Dungeon Finder for a random Heroic dungeon will no longer be locked to that instance. Previously, players who entered an instance via the Random Dungeon option were then prohibited from queuing for that dungeon or entering the instance manually via the portal. Players should now always be able to complete a specific Heroic dungeon once per day regardless of any random dungeons completed.</li>
</ul>
<h3>Ruins of Ahn&#8217;qiraj</h3>
<ul>
<li>Bosses in Ruins of Ahn&#8217;qiraj now drop a rare-quality Scarab Coffer Key which can be used to open the Scarab Coffers found within. These keys are zone-bound to Ruins of Ahn&#8217;qiraj and have a 17-hour expiration. This change also applies to Greater Scarab Coffer Keys used to open Large Scarab Coffers.</li>
</ul>
<h3>Zul’Gurub</h3>
<ul>
<li>Players now only have to kill two of the four initial dungeon bosses (High Priest Venoxis, Broodlord Mandokir, High Priestess Kilnara, and Zanzil) to face Jin’do the Godbreaker.</li>
</ul>
<h3>Zul’Aman</h3>
<ul>
<li>Players now only have to kill two of the four Troll avatars before they may face Hex Lord Malacrass.</li>
</ul>
<h2>Guilds</h2>
<ul>
<li>Guild Standards are again useable in Firelands. Duration has been increased to 15 minutes, the effect has a 100 yard radius, and now affects dead players.</li>
</ul>
<h2>Items</h2>
<ul>
<li>Dragonwrath, Tarecgosa’s Rest: The chance for this item’s effect to be triggered has been reduced.</li>
</ul>
<h2>Races</h2>
<ul>
<li>The orc racial Blood Fury now increases spell power rather than only spell damage.</li>
</ul>
<h2>User Interface</h2>
<ul>
<li>Archaeology areas of interest will now show on the mini-map, in addition to the World Map.</li>
<li><strong>Bag Search:</strong> A search field has been added to allow players to search bag, bank, guild bank, and Void Storage inventories for specific items.</li>
<li>Guilds with inactive guild leaders can now usurp the leader under specific conditions. More information on this coming soon.</li>
<li>The Reforging interface has been updated and improved.</li>
<li>Quest Tracking areas or points of interest will now show on the mini-map, in addition to the World Map.</li>
<li>The World Map now displays the expected character levels for each zone.</li>
<li>Added a “promote everyone” checkbox that will automatically make all raid members, Raid assistants. This checkbox can be found in the Raid Frame and the Unit Frame “pull-out” tab.</li>
<li>There are now commands for world markers &amp; unit markers.</li>
<li>Added new rotation, zoom, and pan controls are now available in all windows with player models in UI frames.</li>
<li>Players can now unlearn profession specialization without unlearning the profession (Engineering &amp; Alchemy).</li>
<li>[Mac] Added functionality to allow using the Command key instead of the Control key on Apple keyboards. This can be enabled in Mac Options.</li>
<li>[Mac] Added functionality to disable Mac OS system keyboard shortcuts so that they do not interfere with keyboard shortcuts in WoW. This can be enabled in Mac Options.</li>
<li>Added a feature to interact with NPCs, game objects (mailbox, mining nodes, etc.), and corpses on left-click as well as right-click. There is now an option under Interface:Controls to turn this feature off.</li>
</ul>
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