The 3.3 PTR received a couple of updates over the past week. Some of the items effected by the recent changes were the map interface, quest log and meeting stones. For a full list of recent changes, continue reading below:
Changes applied November 3rd:
- General:
- Meeting Stones: To use any Meeting Stone, it is only required that the character’s minimum level be 15. There is no maximum character level requirement for any Meeting Stone.
- Battlegrounds:
- All level 71-80 Battleground daily quests will now award 25 Arena points in addition to their current rewards.
- Wintergrasp
- You must now have the following ranks to build or pilot siege vehicles:
- Rank 2: Build/pilot Catapults.
- Rank 3: Build/pilot Demolishers.
- Rank 3: Build/pilot Siege Engines.
- You must now have the following ranks to build or pilot siege vehicles:
- Death Knights:
- Army of the Dead: The cooldown on this ability has been reduced from 20 minutes to 10 minutes. Army Ghoul damage dropped by 50%. Cannot be used in Arenas.
- Raise Ally: The cooldown on this ability has been reduced from 15 minutes to 10 minutes. Cannot be used in Arenas.
- Rune Strike: Threat generated by this ability increased by approximately 17%.
- Mages:
- Fingers of Frost: This talent now triggers immediately on casting a spell rather than being delayed until the spell strikes the target.
- Paladins:
- Divine Intervention: Cooldown on this ability has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
- Flash of Light: This spell no longer causes a heal-over-time effect unless the player has the Infusion of Light talent.
- Lay on Hands: This ability now places Forbearance on the target and cannot be used on a target with Forbearance.
- Sacred Shield: Reverted back to the live realm version.
- Infusion of Light: This talent now causes the paladin’s Flash of Light spells to heal the target for 50/100% of the Flash of Light healing amount over 12 seconds.
- Aura Mastery: This effect of this talent has been reduced in duration to 6 seconds.
- Shamans:
- Earth Elemental Totem: The cooldown for this totem has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
- Fire Elemental Totem: The cooldown for this totem has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
- Warlocks:
- Inferno: The cooldown on this summoning spell has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
- UI:
- Group Disenchanting Option: In addition to rolling Need or Greed on items, players now have the option to elect for an item to be disenchanted if an enchanter of the appropriate skill level is in the group. Disenchant works exactly like Greed except if a player wins the Greed roll, they will receive the disenchanted materials instead. Players who choose Need will always win the item and will always beat those that choose Greed or Disenchant.
Additional changes applied to the PTR November 5th:
- Repentance: This crowd control effect will no longer break early from the damage done by Righteous Vengeance.
Naxxramas
- Players no longer need to kill the final bosses in all four wings of this dungeon in order to teleport to Sapphiron. Teleportation orbs have been added to allow players access back and forth from Sapphiron’s lair.
Druids
- Tranquility: The cooldown on this spell has been reduced to 8 minutes, down from 10 minutes.
Mages
- Deep Freeze: This spell now deals a large amount of damage to targets permanently immune to stuns. In addition, when this ability deals damage it will no longer consume two charges of Fingers of Frost for those mages with the Shatter talent.
Paladins
- Sanctified Light: This talent now also has a 33/66/100% chance to prevent Lay on Hands from causing Forbearance when Lay on Hands is used on others.
- Repentance: This crowd control effect will no longer break early from the damage done by Righteous Vengeance.
Quest Tracking Feature
- Players can now track quest objectives on the map (‘M’ key).
- Quest Log
- A Show Map button has been added to the Quest Log. Selecting a quest and pressing this button will open the map for the zone in which the quest objective is located displaying the associated area of interest. Any other active quests in a player’s Quest Log for that zone will also be displayed.
- Map
- The map interface has been separated into four separate panes: a map pane (left), a pane listing active quest names for the zone being viewed (right), a pane listing the full quest text for any highlighted quest (bottom left), and a pane listing the quest rewards for any highlighted quest (bottom right).
- All active quests listed in the right pane for the zone being viewed on the map will be assigned a number. These numbers will be displayed on the map according to the areas of interest for each quest.
- Highlighting a quest name in the right pane will highlight the corresponding area of interest on the map in the left pane, show its quest text in the lower left pane, and list the quest rewards in the lower right pane.
- Given that some quest objectives can be achieved in multiple locations within a given zone, highlighting such a quest will highlight an area of interest closest in proximity to the character’s current location.
- This feature can be disabled by un-checking the Show Quest Objectives box in the bottom right corner of the new map interface, restoring the map to its standard full-screen display.
- Clicking on the arrow in the top right corner of the new map interface will hide all but the map pane, bringing the map out of full-screen mode and allowing players to leave it open while navigating a zone or engaging in combat.
- Objectives Tracking
- This frame has been improved to offer new functionality and can be used with the new shrunken map option.
- The Objectives frame is now docked below the mini-map next to the right 2 action bars and will track up to 12 quests for a zone.
- Numbers have been added next to each quest name and objective corresponding with those areas of interest displayed on the map.
- If a quest objective has been completed, the number will be replaced with a yellow question mark symbol.
- The arrow button in the top right corner of the Objectives frame can be used to toggle between minimizing and maximizing the quest objective display.
- Quest Difficulty Tracking
- This feature is off by default and can be enabled in the Objectives window from the Interface Options menu. Turning this feature on will color-code all quest names displayed in the map interface according to difficulty (grey, green, yellow, orange, and red).